Shieldbreaker Strike (3.5e Maneuver)
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Iron Heart (Strike) | |
Level: | 2 |
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Prerequisite: | One Iron heart Maneuver |
Initiation Action: | 1 standard action |
Range: | Melee Attack |
Target: | One Creature |
Duration: | Instantaneous and 1 Round/Level (see text) |
Saving Throw: | None |
Upon initiating this maneuver, make a single melee attack. If it hits, it deals an additional 1d6 damage per initiator level (maximum of 7d6). This extra damage is doubled against a foe with temporary hit points, this increase is limited to the target's current temporary hit points.
The damage dealt by this maneuver counts double for the purpose of breaking a shield and ignores the shield's hardness, if any. A shield broken by this maneuver change its recovery to very slow until it is next fully recharged, at which point its recovery changes back to its normal value.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Iron Heart
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Facts about "Shieldbreaker Strike (3.5e Maneuver)"
Article Balance | High + |
Author | Leziad + |
Discipline | Iron Heart + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | Make a powerful attack that depletes all temporary hit points and hits shields extremely hard. + |
Title | Shieldbreaker Strike + |
Type | Strike + |