Cure Conditions (3.5e Power)
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Revision as of 15:03, 25 May 2019 by Franken Kesey (talk | contribs)
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Psychometabolism (Healing) | |
Level: | Psion/Wilder 4, Judge of Existence 4, Wildknife 4, , |
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Display: | Mental |
Manifesting Time: | 1 full-round action |
Range: | Touch |
Target: | One touched creature |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 7 |
Eliminates either fatigue, sickness or daze suffered by the character (only one), and improves an exhausted, nauseated or stunned condition one step (to fatigued, sickened or dazed respectively).
Augment: You can augment this power in one or more of the following ways.
- If you spend 2 extra power points, heals 1d4+1 points of temporary ability damage to one of the subject’s ability scores. It does not restore permanent ability drain.
- If you spend 4 extra power points, cures all negative conditions on touched creature, including: blinded, dazed, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned, sickned and stunned.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Template:3.5e Judge Powers Breadcrumb
Template:3.5e Wildknife Powers Breadcrumb
Franken Keseyv |
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Facts about "Cure Conditions (3.5e Power)"
Article Balance | High + |
Author | Franken Kesey + |
Discipline | Psychometabolism + |
Identifier | 3.5e Power + |
Level | Psion/Wilder 4 +, Judge of Existence 4 + and Wildknife 4 + |
Rated By | Leziad + and Ghostwheel + |
Rating | Rating Pending + |
Subdiscipline | Healing + |
Summary | Cure negative conditions. + |
Title | Cure Conditions + |