Change Alignment/Energy (3.5e Power)
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Revision as of 23:43, 15 April 2019 by Franken Kesey (talk | contribs)
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Psychometabolism [Evil, Good] | |
Level: | Psion/Wilder 7, Judge of Existence 6, |
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Display: | Mental |
Manifesting Time: | 1 full-round action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | 5’ cube/level (S) |
Duration: | 1 round/level (D) |
Saving Throw: | Will |
Power Resistance: | No |
Power Points: | Psion/Wilder 13, Judge 11 |
A single use does only one of the following:
- Evil Negative: Can make an area evil aligned and negative energy dominated. The evil alignment gives a –2 penalty on all Charisma-based checks for non-evil creatures. The negative energy deals 1d6 damage per round to living creatures (heals undead).
- Good Positive: Can make an area good aligned and positive energy dominated. The good alignment gives a –2 penalty on all Charisma-based checks for non-good creatures. The positive energy heals 1d6 damage per round to living creatures (harms undead).
The protection from evil and good spells has no effect on this, however, the dispel evil and dispel good spells dismisses the entire effect.
Augment: You can augment this power in one or more of the following ways.
- If you spend 2 extra power points (to any of the above or below), the area of effect increases by 5’ in all three dimensions.
- If you spend 4 extra power points, strongly aligns the alignment (treat like strongly aligned, but only the alignment option).
In addition, for every 2 extra power points you spend to achieve any of these effects, this power’s save DC increases by 1.
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Facts about "Change Alignment/Energy (3.5e Power)"
Article Balance | Very High + |
Author | Franken Kesey + |
Descriptor | Evil + and Good + |
Discipline | Psychometabolism + |
Identifier | 3.5e Power + |
Level | Psion/Wilder 7 + and Judge of Existence 6 + |
Rating | Undiscussed + |
Summary | Change alignment and energy. + |
Title | Energy + |