Trueblood Dragon (3.5e Class)

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Date Created: 7-25-14
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Trueblood Dragon

You know what's cool? Having dragonblood.

You know what's cooler? BEING A DRAGON!

Enter the Dragon. Trueblood Dragon. This class let's you do just that. It is an updated/stronger version of the dragonblooded class.

Making a Trueblood Dragon

Abilities: Strength, Constitution, and Charisma. You are a dragon with awesome attacks, and you need to fuel the DC of your breath weapon, spells, and frightful presence. Heavy natural armor and/or a good Con score can make you tough enough to survive whatever is thrown at you.

Races: Any non-dragon.

Alignment: Any. Like the dragons they turn into once they choose an alignment they tend to stick with it.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: As rogue.

Table: The Trueblood Dragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Breath Weapon, Draconic Language, Dragon Focus, Dragonblooded, Effective Age (Wyrmling), Natural Weapon (Two Claws)
2nd +2 +3 +3 +3 Damage Reduction, Keen Senses, Natural Armor
3rd +3 +3 +3 +3 Dragon Power, Effective Age (Very Young)
4th +4 +4 +4 +4 Dragon Movement, Energy Resistance 5, Natural Weapon (Bite)
5th +5 +4 +4 +4 Effective Age (Young), Monstrous Form, Wings (Glide)
6th +6 +5 +5 +5 Size Increase
7th +7 +5 +5 +5 Dragon Power, Effective Age (Juvenile), Natural Weapon (Two Wings), Sorcerer Spellcasting
8th +8 +6 +6 +6 Dragon Type, Spell Resistance, Wings (Flight 100ft, average)
9th +9 +6 +6 +6 Effective Age (Young Adult), Energy Resistance 15, Quadruped Form
10th +10 +7 +7 +7 Natural Weapon (Tail), Blindsense 60 ft
11th +11 +7 +7 +7 Dragon Power, Effective Age (Adult), Frightful Presence
12th +12 +8 +8 +8 Size Increase, Wings (Flight 150ft, poor)
13th +13 +8 +8 +8 Effective Age (Mature Adult), Natural Weapon (Crush)
14th +14 +9 +9 +9 Energy Immunity
15th +15 +9 +9 +9 Dragon Power, Effective Age (Old)
16th +16 +10 +10 +10 Natural Weapon (Tail Sweep), True Dragon
17th +17 +10 +10 +10 Dragon Age, Effective Age (Very Old)
18th +18 +11 +11 +11 Size Increase, Wings (Flight 200ft, clumsy)
19th +19 +11 +11 +11 Dragon Power, Effective Age (Ancient)
20th +20 +12 +12 +12 Full Damage Reduction, Unbound Dragonblood
21st +21 +12 +12 +12 Epic Damage Reduction, Effective Age (Wyrm)
22nd +22 +13 +13 +13 Mega Flare
23rd +23 +13 +13 +13 Dragon Power, Effective Age (Great Wyrm)
24th +24 +14 +14 +14 Size Increase

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (each skill taken seperately) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha).

Class Features

Trueblood dragons are an unusual class in that it has 24 levels in its progression, moving into epic territory. The rules preume the use of Complete Epic where BAB and saves are retained in epic levels.

All of the following are class features of the Trueblood Dragon.

Weapon and Armor Proficiency: Trueblood dragons are proficient in no weapons or armor, not even shields. They rely on their natural abilities and toughness.

Breath Weapon (Su): Trueblood dragons gain a breath weapon of their choice at level 1 of either acid, cold, electricity, or fire. Once chosen, the energy type cannot be changed. However, they can choose to breath either in a line or a cone shape with a distance based on their effective age category. At level 1 this is tiny dragon and therefore either a 30ft line or 15ft cone. Each time they gain an effective age category increase they gain the breath weapon size of a dragon one step larger (maximum colossal at 13th). The breath weapon deals 1d6 damage per class level, with a Reflex save for half DC 10 + 1/2 HD + Constitution modifier. Like a dragon, once the breath is used it has a 1d4 round cooldown before it can be used again.

Draconic Language: Trueblood dragons learn draconic as a known language. If they already knew it, they may learn a different language instead.

Dragon Focus: Not all trueblood dragons are the same. Some have different focuses, becoming masters of breath weapons, natural attackers, flying tanks, or potent spellcasters. At 1st level a trueblood dragon chooses one of the following abilities which shapes the rest of his class.

Breath Weapon Mastery: You are unusually potent with your breath weapon. The breath weapon increases by one step to become d8s. The DC is also increased by +2.

Ironhide Mastery: Your skin is unusually tough. You gain a natural armor bonus equal to your class level (this overwrites the benefits of the Natural Armor class feature). In addition when you gain spell resistance the spell resistance is 13 + HD instead of 10 + HD.

Natural Weapon Mastery: You are a master with your natural weapons. All your natural weapons gain an enhancement bonus as if under the effects of a greater magic weapon with a caster level equal to your class level. You may now enhance your natural weapons as if they were individual manufactured weapons.

Spellcasting Mastery: You are a potent spellcaster. You gain detect magic as a spell-like ability at will. Your sorcerer spellcasting is increased by +4, meaning you gain it at level 3 rather than level 7 and meaning you get a caster level of 17th rather than 13th by level 20.

Dragonblooded: You gain the dragonblooded subtype, as your body begins the process of change into a true dragon.

Effective Age: Trueblood dragons have an "effective age" which corrilates to the age categories of true dragons. This alters some of their abilities, such as the distance of their breath weapon or the range of their frightful presence. It does not actually denote real age, nor their lifespan remaining. It starts at wyrmling at level 1, and increases every odd level to great wyrm at level 23rd.

Natural Weapons (Ex): Trueblood dragons gain two class attacks sized for a dragon of their size at 1st level. As they grow they gain additional natural attacks and attack options from the true dragon. At 4th level they gain a bite attack, and when they gain Quadruped Form their bite attack retains the reach of a upright creature of their size. At 7th level they gain two wing attacks, which it can use even when flying. At 10th level they gain a tail slap. At 13th level they gain the crush attack of a true dragon. Finally at 16th level they gain the tail sweep attack of a true dragon with a DC equal to the DC for their breath weapon.

Damage Reduction (Su): At 2nd level, trueblood dragons gain DR/magic equal to half their class level.

Keen Senses (Ex): At 2nd level, trueblood dragons gains the keen senses of a dragon. They gain superior low-light vision and darkvision out to 120 ft.

Natural Armor (Ex): At 2nd level, trueblood dragons gains a natural armor bonus equal to half their class level. This stacks with other sources of natural armor.

Dragon Power: At 3rd, 7th, 11th, 15th, 19th, and 23rd levels a trueblood dragon gains a dragon power (see Dragon Powers below). These unique abilities come in many forms, from unique movement like cloudwalking to spell-like abilities to unusual effects or even immunities.

Dragon Movement (Ex): At 4th level, trueblood dragons gain an additional form of movement chosen from the selection below.

Burrow: You gain a burrow speed equal to half your land speed and tremorsense 10 ft.

Climb: You gain a climb speed equal to your land speed, and you gain a +10 bonus on anything dwarven stability applies to checks due to being able to dig into the ground. This stacks with dwarven stability.

Land: You are unusually swift on land, and your land speed rises by +30 feet.

Swim: You gain a swim speed equal to your land speed, and the ability to breath water.

Energy Resistance (Ex): At 4th level, trueblood dragons begin adapting their elemental energy into their bodies. They gain energy resistance 5 of the energy type of their breath weapon. If your breath weapon has no energy or you have more than one breath weapon (as may happen with feats), choose one to gain resistance to, or one status effect if your breath weapon deals out a status effect. For example a breath weapon which deals negative levels gives a resistance on saves against negative levels instead. Meanwhile a force breath grants force resistance 5.

At 9th level the resistance rises to 15. This benefit is eventually overwritten by energy immunity.

Montrous Form: At 5th level a trueblood dragon's body has been altered to the point where they cease fitting human forms. Covered in scales with dragonic faces and increasingly heavy bodies, they count as non-humanoid for the purpose of armor. Current armor can be re-fitted as the appropriate barding by paying the difference in cost.

Wings (Ex): At 5th level, a trueblood dragon gains a pair of dragonic wings. At first the wings are too weak for flight, enabling them only to glide and to make extended jumps. They gain a +10 bonus to Jump checks and are always considered to have a running start. They can also glide, moving 20 ft for every 5 ft dropped.

At 8th level, their flight comes into full form granting them a fly speed of 100 ft (average). At 12th level their fly speed increases to 150 ft, but their maneuverability drops to poor. At 18th their fly speed becomes 200 ft, but their maneuverability drops to clumsy (minimum clumsy).

Size Increase: At 6th level (and again at 12th, 18th, and 24th level) the trueblood dragon increases in size. They gain the benefits and penalties as listed on the table below rather than the usual size increase table.

Table: Trueblood Dragon Changes to Statistics by Size
Old Size1 New Size Str Dex Con Natural
Armor
AC/
Attack
Fine Diminutive Same –2 Same Same –4
Diminutive Tiny +2 –2 Same Same –2
Tiny Small +2 –2 Same Same –1
Small Medium +2 –2 +2 +1 –1
Medium Large +2 –2 +2 +2 –1
Large Huge +2 –2 +2 +3 –1
Huge Gargantuan +4 Same +2 +4 –2
Gargantuan Colossal +8 Same +4 +5 –4
  1. Repeat the adjustment if the creature moves up more than one size.

Sorcerer Spellcasting: At 7th level the sorcererous blood of the trueblood dragon awakens. They gain the spellcasting ability (but no other class features) of a 1st level sorcerer. This sorcerer level increases each trueblood dragon level they take, and stacks with actual sorcerer levels. For example a sorcerer 3/trueblood dragon 10 would have an effective sorcerer level of 3+3, or 6.

Dragon Type: At 8th level a trueblood dragon's gains the Dragon type. As a result they also gain immunity to sleep and paralysis effects.

Spell Resistance (Su): At 8th level, the trueblood dragon gains spell resistance equal to its HD + 10.

Quadruped Form: At 9th level, the trueblood dragon's body has shifted to the point where clothing is not required and they are more comfortable on all fours than standing on their haunches. They now look completely like a true dragon. When on all fours, their base land speed is doubled (typically to 60 ft for most creatures), though their reach is only that of a long creature of their size category (with exception to their bite attack).

Blindsense (Ex): A 10th level trueblood dragon gains blindsense out to 60 ft.

Frightful Presence (Ex): At 11th level, the trueblood dragon gains the frightful presence of a true dragon with a range based on their age category. Their frightful presence does not affect other dragons, nor to dragon frightful presences affect them. The saving throw is DC 10 + 1/2 HD + Charisma modifier.

Energy Immunity (Ex): At 14th level, the energy resistance determined previously now becomes energy immunity.

True Dragon: A 16th level trueblood dragon now is counted as not merely a dragon, but a true dragon. This means little in the long run, but may determine qualification for certain prestige classes and abilities. It does not, however, qualify them for epic feats. That would just be silly. They also gain an energy subtype if they choose (air, cold, earth, or fire) with all the benefits and penalties thereforth.

Dragon Age: At 17th level, a trueblood dragon's life is extended. They add the lifespan of a dragon to their current lifespan for their race. They do not take any penalties for aging, but still retain any bonuses. Pre-existing penalties for aging vanish in the transition. Lastly, this ability renders them immune to effects which would age them unnaturally.

Full Damage Reduction: At 20th level, a trueblood dragon's damage reduction becomes equal to their character level, instead of 1/2 their character level.

Unbound Dragonblood: Although a trueblood dragon is not completely embedded in the essence of dragonkind, they have transformed enough to pursue other paths. A 20th level trueblood dragon can change all reference from class level to character level.

Epic Damage Reduction: Now within epic levels, the 21st level trueblood dragon's DR/magic becomes DR/epic.

Mega Flare (Su): The trueblood dragon learns one last trick at 22nd level. As a 1 round action it can invoke a special breath weapon which triples the range and triples the damage of their breath weapon. However, the charge up is obvious and they can only pull this off 1/day. They are subject to their breath weapon's cooldown as normal.

Dragon Powers

Select from one of the dragon powers shown below. Unless stated otherwise, a dragon power may only be selected once.

Additional Breath Weapon: The trueblood dragon gains a second breath weapon, choosing another element. Alternatively (on permission from the DM) you can choose one of the alternate breath weapons of another dragon, such as a copper dragon's slow breath. These alternate breath types are locked in their shape (a cone for the slow gas) but the base energy damage types can still choose to use line or cone as normal. This draws from the same usages of your normal breath weapon. Unlike most powers, this one may be selected more than once gaining a new breath weapon every time.

Alternate Form (Su): You can assume any animal or humanoid form of Small or Medium size as a standard action 3/day (limited up to your HD). You can remain in your alternate form until you choose to assume a new one or return to your natural form.

Bonus Feat: You gain a bonus feat you qualify for. Unlike most powers this one may be selected multiple times, gaining a different feat each time.

Cloudwalking (Su): You gain the cloudwalking ability of a silver dragon.

Create/Destroy Water (Sp): You gain the create/destroy ability of a blue dragon.

Domain Casting: Choose two cleric domains. Add the domain spells to your spells known list, allowing you to learn and cast them. They are arcane spells. Requires sorcerer spellcasting to function.

Icewalking (Ex): You gain the icewalking ability of a white dragon.

Luck Bonus (Sp): You gain the luck bonus ability of a gold dragon.

Spell-Like Ability (Sp): Choose a spell from the sorcerer/wizard spell list that would be able to be cast from a sorcerer of your class level (instead of your actual caster level). You gain this spell as a spell-like ability, though you must still pay any expensive material components and XP costs. You may use this spell-like ability 1/day. You may select this ability multiple times, either increasing the number of casts from your spell-like ability by one or gaining a new spell-like ability.

Sound Imitation (Ex): You gain the sound imitation ability of a blue dragon.

Human Trueblood Dragon Starting Package

Weapons: None.

Skill Selection: Pick a number of skills equal to 7 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Diplomacy 4 Cha
Intimidate 4 Cha
Knowledge Arcana 4 Int
Sense Motive 4 Wis
Spellcraft 4 Int
Spot 4 Wis
Use Magic Device 4 Cha

Feat: Power Attack

Bonus Feats: Cleave

Gear: Leather Armor.

Gold: 115 gp.

Campaign Information

Playing a Trueblood Dragon

Religion: What does a dragon need with religion? You are a living god on earth, if anything they should be worshiping you.

Other Classes: Others might be confused or disturbed if they have seen your conversion from humanoid to dragon, but those who meet later may very well assume you are a dragon. And react accordingly.

Combat: You are the ultimate gish, with high BAB, high hp, good saves, and awesome spells. You always have an answer to everything somehow.

Advancement: Trueblood dragons don't usually multiclass since it delays their progression, but when they do it is to pick up valuable weapon or armor proficiencies they normally lack. It can help especially in the beginning when all they have is their claws and dexterity to carry them through.

Trueblood Dragons in the World

I merely chewed in self-defense, but I never swallowed.
—Draco, formerly human Trueblood Dragon

Daily Life: Dragons are like cats, if "mice" and "toys" were replaced by "gold". And chasing was replaced by burninating the coutryside.

Organizations: Trueblood dragons, like their namesake, are solitary unique creatures.

NPC Reactions: RUN! IT'S A DRAGON! It turns out, unless dragons are common in the world, being a hulking beast has a few downsides. Fitting into dungeons is one as well, so be sure to come prepared to shrink by magic or other means.

Trueblood Dragon Lore

Characters with ranks in Knowledge Arcana can research Trueblood Dragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Arcana
DC Result
10 Beyond dragon disciples tells tales of trueblood dragons. It's not certain if they are born this way or are blessed, but they are on a journey to become real true dragons.
15 Like a true dragon a trueblood dragon has many natural weapons, strong natural armor, and spells at its beck and call.
20 Powerful trueblood dragons are fantastic spellcasters, and gain powers associated with chromatic and metallic dragons from all over.
30 Those who reach this level of success can research specific trueblood dragons, their whereabouts, original identities and species, and other details.

Trueblood Dragons in the Game

Adaptation: Is it a blessing? A curse? Genertic? Flavor is mutable.


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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorEiji-kun +
Base Attack Bonus ProgressionGood +
Class AbilityArcane Spellcasting + and Spontaneous Spellcasting +
Class Ability ProgressionSeparate +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length24 +
Minimum Level0 +
Rated ByLeziad + and Surgo +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillAppraise +, Concentration +, Diplomacy +, Escape Artist +, Intimidate +, Knowledge +, Listen +, Search +, Sense Motive +, Spellcraft +, Spot + and Use Magic Device +
Skill Points6 +
SummaryTransform into a true dragon. An updated/stronger version of the dragonblooded class. +
TitleTrueblood Dragon +
Will Save ProgressionGood +