Frigid Snap (3.5e Feat)
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Frigid Snap [Combat]
You have the innate ability to supercool the air around your body to channel it into your weapons.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: All your attacks deal an additional 1 point of Cold damage, you can suppress and resume the effects of this feat as a free action
- +1: Your attacks force a reflex save, 10+1/2 bab+cha, or frost and ice begins to form over their body and weapons, causing them to be slowed for 1d4 rounds. This only works on the first successful attack against a given creature which this can force this save each round
- +6: Your attacks are Frost, dealing 1d6 Cold damage per 3 levels
- +11: Your attacks are Frost bursting weapon and on a critical deal 1d10 Cold damage for every d6 of damage your weapon deals
- +16: In battle your attacks and weapons unleash the frigid cold of the 9th circle of hell, coating your enemies in temperatures nearing absolute zero. Once every 3 rounds, your attacks and weapons can unleash a blast of freezing cold air in an instant with the force of Dire Winter Storm dealing 1d6 Cold damage/level. This attack radiates out in a conal pattern of 30ft + 10ft/level (Max 10). This can be reflex saved for half, DC 10+1/2 BAB+Cha. Enemies hit must also roll a Fortitude save, DC 10+1/2 BAB+Con, or begin to have their bodies frozen solid as is the spell Flesh to Stone ( But of the Ice descriptor). If they take any sonic damage while frozen, they have a 50% Chance to have their limbs break off and loose them all together or even be completely shattered like glass.
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Facts about "Frigid Snap (3.5e Feat)"
Article Balance | High + |
Author | Primordial Elder Dragon + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rated By | Ghostwheel + |
Rating | Rating Pending + |
Summary | You have the innate ability to supercool the air around your body to channel it into your weapons. + |
Title | Frigid Snap + |
Type | Combat + |