Frigid Snap (3.5e Feat)

From Dungeons and Dragons Wiki
Revision as of 05:08, 28 February 2018 by Primordial Elder Dragon (talk | contribs) (Created page with "{{author |author_name=Primordial Elder Dragon |date_created=02/27/2018 |status=Complete |balance=High }} <onlyinclude>{{Tome Combat Feat |name=Frigid Snap |types=Combat |summ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Primordial Elder Dragon (talk)
Date Created: 02/27/2018
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 1 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Frigid Snap [Combat] You have the innate ability to supercool the air around your body to channel it into your weapons. Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: All your attacks deal an additional 1 point of Cold damage, you can suppress and resume the effects of this feat as a free action
  • +1: Your attacks force a reflex save, 10+1/2 bab+cha, or frost and ice begins to form over their body and weapons, causing them to be slowed for 1d4 rounds. This only works on the first successful attack against a given creature which this can force this save each round
  • +6: Your attacks are Frost, dealing 1d6 Cold damage per 3 levels
  • +11: Your attacks are Frost bursting weapon and on a critical deal 1d10 Cold damage for every d6 of damage your weapon deals
  • +16: In battle your attacks and weapons unleash the frigid cold of the 9th circle of hell, coating your enemies in temperatures nearing absolute zero. Once every 3 rounds, your attacks and weapons can unleash a blast of freezing cold air in an instant with the force of Dire Winter Storm dealing 1d6 Cold damage/level. This attack radiates out in a conal pattern of 30ft + 10ft/level (Max 10). This can be reflex saved for half, DC 10+1/2 BAB+Cha. Enemies hit must also roll a Fortitude save, DC 10+1/2 BAB+Con, or begin to have their bodies frozen solid as is the spell Flesh to Stone ( But of the Ice descriptor). If they take any sonic damage while frozen, they have a 50% Chance to have their limbs break off and loose them all together or even be completely shattered like glass.



Back to Main Page3.5e HomebrewCharacter OptionsScaling Feats

Article BalanceHigh +
AuthorPrimordial Elder Dragon +
Identifier3.5e Feat +
PrerequisiteNone +
Rated ByGhostwheel +
RatingRating Pending +
SummaryYou have the innate ability to supercool the air around your body to channel it into your weapons. +
TitleFrigid Snap +
TypeCombat +