Experimental Scientist (3.5e Feat)

From Dungeons and Dragons Wiki
Revision as of 19:37, 18 February 2018 by Ganteka Future (talk | contribs) (fixes and updates)
Jump to: navigation, search
Homebrew.png
Author: Ganteka Future (talk)
Date Created: 27 February 2017
Status: Up for peer review
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Reasonable Scientist [Archetype] Prerequisites: Knowledge (any) 4 ranks.Benefit: See below Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.

Archetype Feat Bonus are based on HD.

  • 1 HD: You gain Skill Focus for 1 Craft, 1 Knowledge and 1 Profession of your choice. You may use either your Wisdom or Intelligence for trained Craft, Knowledge and Profession checks.
  • 3 HD: You gain an Item Creation feat of your choice which you qualify for. You craft at double your normal crafting rate. You may craft non-consumable, charge-less "prototype" items. A prototype costs 40% market price to create and may be disassembled back into raw components (regaining any raw materials and XP you spent on making it). You can turn a prototype into a normal item by working in the remaining 10% market price cost later. The prototype must be worked by you for 1 hour per day to maintain functionality, otherwise it goes inert (but may be worked again to reactivate). This trait is obvious if it has a magical aura. Additionally, you gain a "Knowledge Specialty" or "Profession Specialty", such as Knowledge (the planes: the plane of fire) or Profession (marine biologist: whale biologist). You gain a +3 bonus on checks applying to your specialty.
  • 8 HD: You may "take 10" and roll a d20 for trained Craft, Knowledge or Profession checks, taking the better result. When attempting, you automatically aid any Craft, Knowledge or Profession check you have trained.
  • 15 HD: You gain an Item Creation feat of your choice which you qualify for. You craft at an additional 1/2 your normal crafting rate. When aiding another for a trained Craft, Knowledge or Profession check, you may use your die roll (or your "take 10") in place of the primary roller's result if your result is higher.



Back to Main Page3.5e HomebrewCharacter OptionsScaling Feats

Article BalanceVery High +
AuthorGanteka Future +
Identifier3.5e Feat +
PrerequisiteKnowledge (any) 4 ranks. +
RatingUnrated +
SummaryYou do what you can, with peer review and careful study. +
TitleExperimental Scientist +
TypeArchetype +