Complete Sublime (3.5e Sourcebook)

From Dungeons and Dragons Wiki
Revision as of 21:15, 17 November 2017 by Luigifan18 (talk | contribs) (Contents: Link-making)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Project Completeness:
3 / 5
This has some, but often sparse, information in most categories. If you are interested in joining this project as a contributor, please leave a message on this or the lead author's talk page. Please see our Homebrew Content Requirements for further information regarding projects.

If you feel this project does not deserve the current completeness measure, start a discussion on the talk page.

Homebrew.png
Author: Eiji-kun (talk)
Co-Authors: Foxwarrior,
Havvy
Contributors: MisterSinister,
ThunderGod Cid
Date Created: April 17th, 2011
Status: Work in serious progress
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
3.5
/ 4

 2 users favored it (4/4).
 2 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

CommunityFavorite.png
Rate this article
Discuss this article

Complete Sublime[edit]

This supplement for the D&D game presents new options for sublime warriors along with integration with subsystems neglected in the original Tome of Battle. Included are new classes, feats (including feats for E6 and E20), disciplines, equipment, and monsters. Furthermore, an explanation for why Reshar is so prominent in Tome of Battle is given along with the addition of ideas rejected by Reshar: Cross-Discipline Maneuvers and Rushes.

Contents[edit]

Introduction

So, what's this all about?
Our chosen balance point
Credit where credit is due

Chapter 1: Sublime Classes

Base classes
Battle scholar
Drifter
Mystic cenobite
Paladin of the Sublime Way
Scoundrel
Sublime knight
Wildblade
Prestige classes
Blade dancer
Darkwraith assassin
Fang of the four winds
Stone sentinel
NPC classes
Partisan

Chapter 2: Expanded Character Options

ACFs
Feats and traits
E6 and E20 feats
Tactical feats
Traits
Skill tricks
Equipment
Weapons
Armour
Miscellaneous
Augmentation crystals

Chapter 3: Disciplines

New rules
Cross-discipline maneuvers
Maneuver-like abilities
Rushes - move-action maneuvers
Scaling maneuvers
Uncentered
Expanded disciplines - teaching an old dog new tricks
New disciplines
Aerial ace
Amaranth eclipse
Anima river
Dancing goddess
Domestic tarrasque
Eloquent speech
Essential cut
Golem heart
Infinite lotus
Surreptitious bandit

Chapter 4: Sublime campaigns

Mrityulok, Plane of Infinite Swords
Reshar
Reshar's hubris
Reshar's successor
The hidden arts
Sublime duels
100 Sublime adventures
Monsters of the Sublime Way
Adamantine devil (CR 12)
Battlemind docent (CR 16)
Bloodstorm devil (CR 15)
Clay golem (CR 11)
Daggerling (CR 1)
Dekarabia (CR 12)
Flesh golem (CR 7)
Genslatr (CR 20)
Hellsaw symbiote (CR 4)
Iron golem (CR 13)
Kundalini (CR 10)
Scar devil (CR 3)
Slaughter devil (CR 6)
Squall devil (CR 9)
Stone golem (CR 11, also 16)
Vorospes (CR 18)
Epic monsters
Sarap (CR 24)

Back to Main Page3.5e HomebrewSourcebooks


Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
Havvy's Homebrew (191 Articles)
Havvyv
AuthorEiji-kun +, Foxwarrior + and Havvy +
Completeness3 +
Identifier3.5e Sourcebook +
Rated ByLeziad +, Wildmage +, ThunderGod Cid + and Eromythic +
RatingRated 3.5 / 4 +
SummaryThis supplement for the D&D game presents new options for sublime warriors along with integration with subsystems neglected in the original Tome of Battle. +
TitleComplete Sublime +