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Chloramine Gas (3.5e Poison)

Revision as of 08:00, 23 September 2017 by Eiji-kun (talk | contribs)
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Author: Eiji-kun (talk)
Date Created: 9-23-17
Status: Complete
Editing: Clarity edits only please
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Chloramine Gas
Type: Inhaled
DC: 15
Initial Effect: Acid Damage and Nausea
Secondary Effect: Acid Damage and Mucus Irritation
Price: 375 gp
 

When ammonia and bleach are mixed, deadly clouds of chloramine gas are released. A dose of gas fills a 10 ft cube with pungent thin fumes that deal 2d6 acid damage when passing through or at the start of a creatures turn. In addition they must make a Fortitude save or be rendered nauseated for 1 round and sickened for 9 rounds. A successful save renders the target merely sickened for 1 round.

One minute after a failed Fortitude save they must make a second save or have their mucus membranes irritated. This has the effect of partial blindness (a 20% concealment chance on all targets and -4 Spot checks) and labored breathing (the sickened effect lasts for 10 hours). If they are still within the cloud for the second save they do so at a -2 penalty.

The cloud remains in place for 10 minutes or until blown away by wind as per obscuring mist.



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