Chloramine Gas (3.5e Poison)
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Type: | Inhaled |
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DC: | 15 |
Initial Effect: | Acid Damage and Nausea |
Secondary Effect: | Acid Damage and Mucus Irritation |
Price: | 375 gp |
When ammonia and bleach are mixed, deadly clouds of chloramine gas are released. A dose of gas fills a 10 ft cube with pungent thin fumes that deal 2d6 acid damage when passing through or at the start of a creatures turn. In addition they must make a Fortitude save or be rendered nauseated for 1 round and sickened for 9 rounds. A successful save renders the target merely sickened for 1 round.
One minute after a failed Fortitude save they must make a second save or have their mucus membranes irritated. This has the effect of partial blindness (a 20% concealment chance on all targets and -4 Spot checks) and labored breathing (the sickened effect lasts for 10 hours). If they are still within the cloud for the second save they do so at a -2 penalty.
The cloud remains in place for 10 minutes or until blown away by wind as per obscuring mist.
Template:3.5e Poisons Breadcrumb
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