Plasma (3.5e Equipment)

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Revision as of 04:08, 30 July 2017 by Leziad (talk | contribs) (Honestly i'm just gonna remove the blindness,)
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Author: Leziad (talk)
Date Created: 6th June 2015
Status: Finished
Editing: Clarity edits only please
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Plasma

A plasma weapon is a made of superheated matter kept within a magical magnetic containment field. A plasma weapon ignore armor bonus and halves natural armor bonus to AC as well as any hardness of any material not immune to both electricity and fire. A plasma weapon is also capable of extreme destruction, it deal an extra +2d6 electricity and fire damage, only resistance or immunity to both applies. On a confirmed critical hit a plasma damage deal an extra +4d6 electricity/fire damage (which stack with the base electricity/fire damage for a total of 6d6 damage). A plasma weapon always shed light as a torch when in use.

Finally a plasma weapon can be discharged as a standard action, reacting as a bolt of indra spell with a caster level equal to your base attack bonus and deal electricity/fire damage (DC is based on your highest mental ability score). Once you use this ability however the plasma enhancement on your weapon is suppressed for 5 rounds.

Strong Evocation; CL 11th; Craft Magic Arms and Armor, wall of plasma; Price: +5.



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Leziad's Homebrew (4509 Articles)
Leziadv
AuthorLeziad +
Cost+5 +
Identifier3.5e Equipment +
Rated BySpanambula +
RatingRating Pending +
SummaryA plasma weapon is a made of superheated matter kept within a magical magnetic containment field. +
TitlePlasma +