Control Metal (3.5e Power)
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Psychokinesis | |
Level: | Kineticist 2 |
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Display: | Auditory, Material |
Manifesting Time: | 1 standard action |
Range: | Close |
Target: | One or more metal objects or creatures with a total weight of 250 lb. or less |
Duration: | Concentration, up to 1 round/level |
Saving Throw: | Will Negate (see Text) |
Power Resistance: | No |
Power Points: | 3 |
This power allow you to move metal objects using electromagnetic force, allowing you to move metal objects as per telekinetic force. This power may also move object with high concentration of metal, such ore rich stone or a creature wearing metal armor, but their weight count as double against the power limits. During the concentration you may use a swift action to switch to another valid target, or no target at all, without breaking concentration with the spell. If the you attempt to move a creature made metal or wearing metal armor, it is allowed a Will save to negate the effect, this does not end the power and you may try again or concentrate on another object.
If the metal object you attempt to move is attended the creature is allowed a DC 20 Strength check to keep the object. Even on a success the weapon fidget madly, forcing a -2 penalty to attack and damage with it. If the creature roll a natural 1 while you concentrate on it weapon, it must make another Strength check to keep it, as it grip weaken.
You may attack with a weapon or object you hold in your electromagnetic hold as a swift action, you may attack anywhere within close range and may use your manifesting ability score rather than Strength to attack. You do not take any penalty if you are not proficient with the weapon or if the weapon is improvised, but still take penalties for oversized weapon. This does not grant you access to Weapon Arts. If the weapon is only partially made of metal you take a -4 penalty on attack rolls with it.
If you spend at least 5 rounds concentrating on an unattended object, you can attempt to break or burst it as if making a Strength check, except that you apply your key ability modifier to the check instead of your Strength modifier.
Augment: For every additional power point you spend, the weight limit of the target or targets increases by 25 pounds and the Strength check to keep an item attended increase by 1. For each extra 50 pounds, this power’s save DC increases by 1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Discipline | Psychokinesis + |
Identifier | 3.5e Power + |
Level | Kineticist 2 + |
Rating | Undiscussed + |
Summary | Use the electromagnetic force to move, break or attack with metallic objects. + |
Title | Control Metal + |