User:Rlyehable/sandbox/NPC Overlays
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NPC Overlays are abilities or modifications to an "any race" NPC.
Dragonborn
Draconic Ancestry Table | ||
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Dragon | Damage Type | Breath Weapon |
Black | Acid | 5 × 30 ft. line (Dex. save) |
Blue | Lightning | 5 × 30 ft. line (Dex. save) |
Brass | Fire | 5 × 30 ft. line (Dex. save) |
Bronze | Lightning | 5 × 30 ft. line (Dex. save) |
Copper | Acid | 5 × 30 ft. line (Dex. save) |
Gold | Fire | 15 ft. cone (Dex. save) |
Green | Poison | 15 ft. cone (Con. save) |
Red | Fire | 15 ft. cone (Dex. save) |
Silver | Cold | 15 ft. cone (Con. save) |
White | Cold | 15 ft. cone (Con. save) |
Ability Score Adj. Decrease all scores by 1 (min. 10). Then add +2 Str, +1 Cha
Languages. Common and Draconic
Damage Resistance. Resistant to same type of damage as Breath Weapon.
Draconic Ancestry. The dragonborn has a 1/Day Breath Weapon based on color.
Breath Weapon. The dragonborn exhales destructive energy in a 5 ft. by 30 ft. line or 15 ft. cone. Creatures in the area of effect must make a DC 8+ConAdj+prof Dexterity/Constitution saving throw taking 2d6 _type_ damage on a failed save or half as much on a successful save.
Example
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Dwarf
Hill Dwarf NPC Overlay
Speed: 25 ft.
Alignment: Any Lawful
Size: Medium
Darkvision:
Ability Score Adj. Decrease all scores by 1 (min. 10). Then add +2 Con, +1 Wis
Languages. Common and Dwarvish
Dwarven Resistance. Advantage on saving throws against poison, and you have resistance against poison damage.
Warven Combat Training. Attacks with battleaxe, handaxe, throwing hammer, and warhammer have proficiency (The NPC will be equipped with at least one of these.)
Dwarven Toughness. The dwarf has an extra +1 hp per hit die.
Example
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Mountain Dwarf NPC Overlay
Speed: 25 ft.
Alignment: Any Lawful
Size: Medium
Darkvision:
Ability Score Adj. Decrease all scores by 1 (min. 10). Then add +2 Str, +2 Con
Languages. Common and Dwarvish
Dwarven Resistance. Advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. Attacks with battleaxe, handaxe, throwing hammer, and warhammer have proficiency (The NPC will be equipped with at least one of these.)
Dwarven Armor Training. The dwarf is proficient with medium and heavy armor.
Example
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Elf
High Elf NPC Overlay
Ability Score Adj. Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Int
Languages. Common and Elvish
Keen Senses. Proficiency in Perception.
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Elf Weapon Training. Attacks with longsword, shortsword, shortbow, and longbow have proficiency (The NPC will be equipped with at least one of these.)
Cantrip. You know one cantrip of your choice from the wizards’s spell list. Intelligence is your magic ability for it.
Example
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Wood Elf NPC Overlay
Ability Score Adj. Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Wis
Fleet of Foot. Increase walking speed by 5 ft.
Languages. Common and Elvish
Keen Senses. Proficiency in Perception.
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Elf Weapon Training. Attacks with longsword, shortsword, shortbow, and longbow have proficiency (The NPC will be equipped with at least one of these.)
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Example
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Gnome
Forest Gnome NPC Overlay
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Int, +1 Dex
- Subtype: Forest Gnome
- Alignment: Any Good
- Size: Small
- Speed: 25
- Senses: darkvision 60 ft.
- Languages: Common and Gnomish
Gnome Cunning. Advantage on all Intelligence, Wisdom, and saving throws against magic.
Speak with Small Beasts. Using sounds and gestures, the gnome can communicate with Small or smaller beasts.
Minor Illusion. The gnome casts the Minor Illusion cantrip. Range: 30 ft. Intelligence is the spellcasting ability.
Example
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Rock Gnome NPC Overlay
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Int, +1 Con
- Subtype: Rock Gnome
- Alignment: Any Good
- Size: Small
- Speed: 25
- Senses: darkvision 60 ft.
- Languages: Common and Gnomish
Gnome Cunning. Advantage on all Intelligence, Wisdom, and saving throws against magic.
Artificer's Lore. Advantage on Intelligence checks for magic items, alchemical objects, or technological devices.
Tinkerer. Has a small device such as a clockwork toy, fire starter, or musicbox. {see Rock Gnome
Example
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Half-Elf
Half Elf NPC Overlay
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Cha, & any two others by +1
- Subtype: Half-Elf
- Alignment: Any Alignment
- Size: Medium
- Speed: 30 ft.
- Senses: darkvision 60 ft.
- Skills: (See skill versatility)
- Languages: Common, Elvish, and one other language
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility. The Half-Elf has proficiency with two skills (included above).
Example
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Half-Orc
Half Ord NPC Overlay
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Str, +1 Con
- Subtype: Half-Orc
- Alignment: Any Alignment
- Size: Medium
- Speed: 30 ft.
- Skills: Intimidation (see Menacing)
- Senses: darkvision 60 ft.
- Languages: Common and Orc
Menacing. The Half-Orc has proficiency in Intimidation (included above).
Relentless Endurance (1/Day). When reduced to 0 hit points but not killed outright, the half-orc drops to 1 hit point instead.
Savage Attacks. When the half-orc scores a critical hit with a melee weapon, roll 1 extra damage die.
Example
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Halfling
Lightfoot Halfling NPC Overlay
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Cha +1
- Subtype: Lightfoot Halfling
- Alignment: Any Alignment
- Size: Small
- Speed: 25
- Senses:
- Languages: Common and Halfling
Lucky. If the halfling rolls a 1 on an attack roll, ability check, or saving throw, it may be rerolled once.
Brave. The halfling has advantage on saving throws against being frightened.
Halfling Nimbleness. The halfling can move through spaces of Medium creatures without squeezing.
Naturally Stealthy. The halfling can attempt to hide even when only obscured by a Medium size creature.
Example
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Stout Halfing NPC Overlay
- Ability Scores: Decrease all scores by 1 (min. 10). Then add +2 Dex, +1 Con +1
- Subtype: Lightfoot Halfling
- Alignment: Any Alignment
- Size: Small
- Speed: 25
- Saves: see Stout Resilience (below)
- Senses:
- Languages: Common and Halfling
Lucky. If the halfling rolls a 1 on an attack roll, ability check, or saving throw, it may be rerolled once.
Brave. The halfling has advantage on saving throws against being frightened.
Halfling Nimbleness. The halfling can move through spaces of Medium creatures without squeezing.
Stout Resilience. The halfling has advantage on saving throws against poison.
Example
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Warforged NPC Overlay
Ability Score Adj. Decrease all scores by 1 (min. 10). Then add +1 Str, +1 Con
Construct. Change type from humanoid to construct, and subtype to construct
Languages. Common and one other language
Composite Plating. AC Increased by 1 (included above)
Living Construct. The warforged is immune to disease. It does not need to eat or breathe.
Example
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- Sandbox
- 5e
- Monster
- 5e Monsters
- 5e Medium Monsters
- 5e Humanoids
- 5e Red Dragons
- 5e Any Alignment Monsters
- 5e CR 1/8 Monsters
- 5e White Dragons
- 5e Any Race
- 5e Hill Dwarfs
- 5e Any Lawful Monsters
- 5e Mountain Dwarves
- 5e High Elves
- 5e Chaotic Good Monsters
- 5e Wood Elves
- 5e Small Monsters
- 5e Rock Gnomes
- 5e Any Good Alignment Monsters
- 5e Half-Elves
- 5e Half-Orcs
- 5e Any Alignment (leans Chaotic) Monsters
- WIP
- 5e Lightfoot Halfings
- 5e Constructs
- 5e Warforgeds