Desert Glare (3.5e Maneuver)
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Desert Wind (Strike) [Light] | |
Level: | 2 |
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Initiation Action: | Standard Action |
Range: | 30 feet |
Area: | 30 foot cone |
Duration: | Instantaneous |
Saving Throw: | Will partial |
With a flash of your blade in the sun, you blind your opponents.
All creatures in a 30 foot cone must make a Will save or be blinded for 1d4 rounds. On a successful saving throw they are instead dazzled for 1 round. You must have a source of light to use this maneuver, be it the sun or a nearby torch. You can perform it in shadowy illumination with a -4 penalty to the DC. This maneuver can dispel darkness effects as if it were a 2nd level [Light] spell.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
Eiji-kunv |
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Facts about "Desert Glare (3.5e Maneuver)"
Author | Eiji-kun + |
Descriptor | Light + |
Discipline | Desert Wind + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | With a flash of your blade you redirect the sun into your opponent's eyes, blinding them. + |
Title | Desert Glare + |
Type | Strike + |