Monk of the Open Eye (3.5e Prestige Class)

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Revision as of 01:23, 24 November 2014 by Leziad (talk | contribs) (I added some abilities I missed, see chakra has flaws and I am totally satisfied with it. Mostly because the source I read were a little contradictory. I tried to make it as simple as humanly possible, anyway comments welcomed.)
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Author: Leziad (talk)
Date Created: 23rd November 2014
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A ascetic or monk who manage to open her third eye, gaining substantial power through it. 8 Other Full


Monk of the Open Eye

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

Becoming a Monk of the Open Eye

<-why characters pursue this class, what other classes they typically have, and what abilities are important->

Entry Requirements  
Base Attack Bonus: 6. 
Skills: knowledge (arcana or religion) and spot 11 ranks. 
Feats: Skill Focus (spot), Stunning Fist
Saving Throws: Must have a base saving throw bonus of 6 or higher.

Table: The Monk of the Open Eye

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +2 Open Third Eye, Opened Vision, Monk Abilities
2nd +1 +3 +3 +3 Close Eyes
3rd +2 +3 +3 +3 Exalted Vision, See Weakness
4th +3 +4 +4 +4 Eyebeam
5th +3 +4 +4 +4 All Seeing, See Chakra Point
6th +4 +5 +5 +5 Eye of Control
7th +5 +5 +5 +5 Eye of Death
8th +6/+1 +6 +6 +6 Gaze of the Ineffable
9th +6/+1 +6 +6 +6 Eye of Absolute Control
10th +7/+2 +7 +7 +7 Omniscience, Eye of Absolute Death

Class Skills (4 + Int modifier per level)
Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (history) (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex).

Class Features

All of the following are class features of the Monk of the Open Eye.

Open Third Eye: At 1st level a Monk of the Open Eye gain the ability to open her third eye situated on her forehead. The eye look slightly different for each person, some have it appear as an actual eye while other as a tattoo and some even as a ghostly image hovering an inch above the forehead. In any case the eye can be opened or closed as a swift action. While her third eye is open she is able to see from it, making her immune to blindness and dazzling. Most class feature of the monk of the open eye can only be used while her third eye is open.

Other creatures are able to target your third eye individually from you, however doing so incur a -8 penalty to attack roll (your third eye has your AC). If at least 4 points of damage per class level is dealt to your third eye in a round it immediately close and cannot be opened for 3 round.

Your third eye is always visible when open (assuming you are visible as well). Even if you attempt to mask it with mundane disguise or magic, it is extremely easy to identify even by mundane observer. As a result closing your eye may be necessary to maintain disguise.

Monk Abilities: Levels in monk of the open eye stack with monk for advancing class features and count as effective monk levels. It does not grant new features you do not have, but pre-existing features (such as flurry of blows, speed bonus, and unarmed strike damage) are advanced.

Opened Eyesight (Ex): A 1st level monk of the open eye's eyesight greatly improve, she gain a +8 bonus on spot check, gain the see in darkness ability and is constantly under the effect of see through fog as long as her third eye is open.

Close Eyes (Ex): A 2nd level monk of the open eye gain an additional use out of stunning fist, instead of stunning a creature she may force that creature's eye shut for 1 round per class level (the creature gain it saving throw as normal per stunning fist), this has the usual effect of blinding the creature unless it has alternate ways of seeing. An afflicted creature is allowed a fortitude save at the start of each of it turn (same save DC as stunning fist), a successful save allow it to open it eyes. This ability also close the third eye of any monk of the open eye struck, they may not attempt to open their third eye until they either succeed on the fortitude save or the duration expire.

Using close eye use up two stunning fist attempt instead of one. Creatures normally immune to stunning fist are also immune to close eyes.

Exalted Vision (Ex): At 3rd level monk of the open eye is always under the effect of see invisibility while her third eye is open. She may also focus her opened third eye, allowing her to replicate the effect of any of the following: detect alignment, detect heat, detect hostile intent or detect thoughts.

See Weakness (Su): A 3rd level monk of the open eye is capable of spotting the weakest spot in anything while her third eye is open, she ignore any DR and hardness and damage caused by her unarmed attack cannot be reduced below her effective monk level or the total damage dealt (whichever is lower). Additionally you may use discover weak spot as a spi-like ability at will as long as your third eye is open.

Second Mind (Ex): A 3rd level monk of the open eye may concentrate on a single effect (which require concentration of course) as a free action as long as her third eye is open.

Eyebeam (Su): A 4th level monk of the open eye is able to fire a powerful, destructive ray from her open third eye as an attack action. She make a ranged touch attack against a creature with 100 feet within line of sight, dealing 1d6 damage per class level if it hit.

All Seeing (Su): A 5th level monk of the open eyes gain dimiss the unreal as a bonus feat without requring to mee the prerequisites, 360 degree vision and immunity to gaze attack as long as her third eye is open.

See Chakra (Su): A 5th level Monk of the Open Eye is capable of focusing on a creature as a moveaction, revealing it chakra points and their particular sensitivities. The chakra stay revealed for 1 round per class level and while they are revealed she may make a special unarmed attack against one of these point as an attack action, the attack do not deal damage but has an additional effect (see below). Some creatures like construct, ooze and undead do not have chakra and are thus immune to this ability.

A monk of the open eye may attempt to block, reverse or stimulate a chakra, each with doing an effect based on on what you do on what chakra point, there is no saving throw against the effect of striking a chakra unless noted otherwise, any saving throw are wisdom-based. A creature who save against a chakra strike effect is immune to that effect for 24 hours.

Crown Chakra Point: The chakra point on top of the head, deal with higher awareness:

  • Block: The creature take 1d4+1 point of intelligence, wisdom and charisma penalty for 1 minute.
  • Reverse: The creature see obvious hallucinations and doubling, all creature she attack count as having mirror image (caster level equal to your effective monk level) and she count all terrain as difficult terrain (even if it is flying) for 3 round. A successful will save negate.
  • Stimulate: The creature gain a headache, if you hit with a critical threat it get a migraines instead. A successful fortitude save negate.

Brow Chakra Point: The brow chakra is said to affect psionic abilities and the one's inner vision.

  • Block: The creature become blind to any magical or supernatural ability, effect and creature for 1 minute (she see everything extraordinary normally). A successful will save negate.
  • Reverse: The struck creature fall under the effect of hostile schism for 1 round. A successful will save negate.
  • Stimulate: The creature become dazzled (oh no!) for 1 hour.

Throat Chakra Point: This chakra affect breathing, and many feelings.

  • Block: The creature become unable to breath, this will typically kill it eventually. A DC 20 heal return the ability to breath to the struck creature. A successful fort save negate.
  • Reverse: The creature become shaken for 3 round. This does not stack with other fear effect or itself.
  • Stimulate: The creature is caught in lucid dreaming and become fascinated, the do effect break normally for 1 round but after that it break as any fascination. A successful will save negate.

Heart Chakra Point: The heart chakra point handle love, blood circulation and such.

  • Block: The creature heart stop for a moment before starting again, stunning it for 1 round. A successful fort save negate.
  • Reverse: The creature take 3 point of bleed, on a confirmed critical hit the creature suffer instantaneous bleedout.
  • Stimulate: The creature fall under the effect of good hope for 3 round (making it a buff).

Solar Plexus Chakra Point: The solar plexus chakra point include stomach, the digestive system, and courage.

  • Block: The creature become unable to digest or benefit from ingested item for 1 hour.
  • Reverse: You cause the struck creature to vomit, nauseating it for 1 round and sickening it for 2 round afterward. A successful fortitude save negate the vomiting (nausea).
  • Stimulate: The creature become immune to fear and ingested poison for 1 minute.

Sacral Chakra Point: This chakra point is associated with desire, need and well being.

  • Block: The creature become immune to [compulsion] for 1 round, this suppress any ongoing compulsion effect for 1 round as well.
  • Reverse: The creature gain all the penalties but none of the bonus as a barbarian's rage for 3 round. A successful will save negate.
  • Stimulate: The struck creature become charmed (as charm monster for 1 minute) in regard to you. A successful will save negate.

Root Chakra: This chakra point is associated with survival instinct and the fun zone.

  • Block: The struck creature become very reckless, it take a -4 penalty to reflex save and AC for 1 minute. A successful will save negate.
  • Reverse: The struck creature take a jolt of pain, dealing twice you unarmed strike damage in nonlethal damage.
  • Stimulate: The struck creature become affected by nealan's erotic touch.

Eye of Control (Su): A 6th level monk of the open eye has power over the thoughts of others, as long as her third eye is she may force any creature within line of sight of her to obey her as per insidious suggestion or extract thoughts from them as per probe thoughts as a standard action.

Eye of Death (Su): A 7th level monk of the open eye's eyebeam greatly increase in power. She may fire it as a 1 round action as a 200 feet long, 15 feet wide line or a 80 feet cone, either dealing 2d6 damage per effective monk level and blinding them for 1 round and knocking them prone with no saving throw allowed. Using eye of death immediately close your third eye and you cannot open it for 1 round.

Gaze of the Ineffable (Su): A 8th level monk of the open eyes gain a powerful gaze attack out of 15 feet while her third eye is open, affected creature suffer a -2 penalty to attack rolls, AC and saving throws (no save allowed) and it must make a will save (DC is wisdom based) or start cowering until the start of it next turn. A creature ho made it save against gaze of the ineffable is immune to it for 24 hours (but still take the penalties as normal). The monk of the open eye may exclude any creature from her gaze as a nonaction. Gaze of the Ineffable is a [mind-affecting] effect.

Eye of Absolute Control (Su): A 9th level monk of the open eye may now dominate monster through her eye of control ability.

Eye of Absolute Death (Su): A 10th level monk of the open eye can fire her eye of death as a standard action, however the eye still close preventing spamming. She may also focus her eye of death on a single target as ray, maximizing damage (12 damage per effective monk level).

Omniscience (Su): A 10th level monk of the open eye is always under the effect foresight and true seeing of and may use eye of the gods as a supernatural ability at will as long as her third eye is opened.



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Leziad's Homebrew (4512 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionModerate +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level8 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillAutohypnosis +, Balance +, Climb +, Concentration +, Craft +, Diplomacy +, Escape Artist +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Perform +, Profession +, Sense Motive +, Sleight of Hand +, Spot +, Swim + and Tumble +
Skill Points4 +
SummaryA ascetic or monk who manage to open her third eye, gaining substantial power through it. +
TitleMonk of the Open Eye +
Will Save ProgressionGood +