Ape Evolutions (3.5e Evolution)

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Author: Nolanf (talk)
Date Created: 11/5/13
Status: Complete.
Editing: Clarity edits only please
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APE EVOLUTIONS

Knowledge: Nature

Ape Evolutions by Level

The ape begins as is typical, except that it starts with 2 hit dice.

Level 5—Dire Ape - The ape gains the size, special attacks, and qualities of the dire ape.
Level 11—Girallon - The dire ape gains the special attacks, qualities, and extra arms of the girallon.
Level 12—The girallon grows to huge size.
Level 13—The girallon begins taking levels in Fighter (continuous).

Personal Evolutions

I. low-light vision or scent
II. darkvision 60ft
III. natural weapon: claw
IV. Rend (claw)
V. fighter abilities
VI. auxiliary appendage: extra arms
VII. double team
VIII. fighter abilities
IX. fighter abilities

Feature Definitions

Fighter Abilities: At each personal evolution, you may gain a fighter bonus feat.

Extra Arms: This allows the evolutionist to hold two more one-handed weapons (or one more two-handed weapon), but he gains no extra attacks. People with extra arms gain a +1 attack bonus to Melee and +3 bonus to Grapple. However, if the evolutionist had more than four limbs to begin with, this feature cannot allow more than eight limbs in all.

Double Team: As long as you're directly adjacent to a friendly character (who is conscious and able to fight), you and those adjacent companions get +1 bonus to attack, damage, and AC.

Author's Note

This was originally meant for use with the Animal Evolutionist homebrew class.

AuthorNolanf +
Identifier3.5e Evolution +
RatingUndiscussed +
TitleApe Evolutions +