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Secret Identity [Skill]
You have built up a secret Identity, to help keep your loved ones safe.
Benefits: This is a skill feat that scales with your ranks in Disguise.
- 0 ranks: Your secret identity has a name - you name your cover identity and gain +10 to disguise when disguised as your cover identity, also it only takes 1D3 minutes for you to disguise youself as your secret identity.
- 4 ranks: Your secret identity lives - when people try to find stuff about you or your cover, the spell or skill only reveals stuff about one of the two.
Example: iI sombody uses scry on your cover identity, they only see the cover identity if you are disguised as it at the time of casting.
Example 2: If sombody uses gather information to learn about your persona, they never learn anything about your cover identity, no matter how high they roll.
- 9 ranks: True cover - your two identities have grown. You can choose another alignment for your cover identity, and when you are disguised as your cover identity, your alignment is that of your cover identity for all intents and purposes. Also, actions with one identity do not penalise the other.
Example: Peter the exalted student (NG)/Spider-monk (CG) runs around in the day hours painting portraits in the holy church of good; at night, he disguises himself as Spider-monk the vigilante and captures evildoers. If Spider-monk finds a helm of opposite alignment and puts it on, he becomes LE if he fails his Will save. This just means that Spider-monk can't use the exalted feats Peter has; Peter is still NG and can use his exalted feats when not disguised as Spider-Monk.
- 14 ranks: Perfect cover - nothing can penetrate your disguise; a sense motive check vs your disguise check alwayes fails even spells that read your mind will only reveal what is "natural" for the identity you are in to think.
Also you can as a 1 round aktion when not observered disguise youself as your secret identity.
- 19 ranks: Retiring the mask - Any time you are at 0 hp or lower, are not the focus of anyones attention and not dead while in your cover identity, you can find a last bit of strenght and get away but the close call makes you leave your cover identity behind and you loose this feat but recovers 20 HP, after a weeks rest you can chose a new feat, if you chose this feat agein your new cover identity have to be substantiel diffrent from your old "dead" cover.
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