Smite of Divine Wrath (3.5e Maneuver)
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Revision as of 04:04, 16 July 2013 by T.G. Oskar (talk | contribs) (Created page with " {{author |author_name=T.G. Oskar |date_created=January 21, 2013 |status=Complete |balance=High }} <onlyinclude>{{3.5e Maneuver |name=Smite of Divine Wrath |discipline=Champi...")
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Champion's Might (Strike) [see text] | |
Level: | 8 |
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Prerequisite: | Three Champion’s Might maneuvers, smite class feature |
Initiation Action: | 1 standard action |
Range: | Melee attack |
Area: | 30-ft. radius burst centered on target creature. |
Duration: | 1 round/level |
Saving Throw: | Will partial |
As part of initiating this maneuver, you must expend a smite. You must choose an alignment component before executing the maneuver, unless the smite already has an alignment component (such as smite evil or smite good) or affects only specific creatures. If the attack hits, all opponents of the opposite alignment within 30 ft. of the creature take damage equal to double the extra damage of the smite, and take a -4 penalty to all attack rolls, damage rolls, Armor Class and saving throws for 1 round per initiator level. A successful Will save against a DC of 18 + your Strength or Charisma modifier (whichever is higher) halves the damage and negates the penalty.
This maneuver is a supernatural ability.
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Facts about "Smite of Divine Wrath (3.5e Maneuver)"
Article Balance | High + |
Author | T.G. Oskar + |
Descriptor | see text + |
Discipline | Champion's Might + |
Identifier | 3.5e Maneuver + |
Level | 8 + |
Rating | Undiscussed + |
Summary | Deal double smite damage to all opponents within 30 ft. and impose -4 penalty on attack rolls, damage rolls, AC and saves; effect is based on smite + |
Title | Smite of Divine Wrath + |
Type | Strike + |