User:Luigifan18/Ukemi (3.5e Feat)

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Author: Luigifan18 (talk)
Date Created: November 8, 2012
Status: Needs review
Editing: Clarity edits only please
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Ukemi (Movement) You get knocked down, but you get up again, they can never ever keep you down!Prerequisites: Balance 4 ranks, Jump 8 ranks, Tumble 8 ranksBenefit: This skill trick comes with 3 benefits:

  • Negate Prone: Whenever you would be knocked prone for any reason, you may attempt a Reflex save to avoid being knocked prone. If the effect that knocked you prone does damage and doesn't ordinarily allow a save to avoid being knocked prone, the save DC of your ukemi is 15 + damage taken. If the effect doesn't do any damage and doesn't ordinarily allow a save to avoid being knocked prone, the DC is the attack roll + 10 (if it was an attack roll) or the DC it would have allowed (if it doesn't). If the effect allowed a save to avoid being knocked prone, you make a second save against the same DC, but the DC for the second save is increased by 5. If you succeed on your Reflex save, you bounce off of the ground as you hit it and leap back to your feet. If the effect that would gave knocked you prone dealt damage, success on the Reflex save negates 6 points of that damage (this stacks with anything else you may have that would reduce the damage). At your option, you may move 5 feet in any direction away from the space where you would have been knocked prone.
  • Spring Off Wall: Whenever you are sent flying by any effect, and your movement is terminated by a collision with an object, you may negate the damage suffered as a consequence of the collision with a successful Reflex save (DC = the number of feet remaining in your motion at the time of the collision). Success means that you push yourself off of the object as you hit it and spring away, completely negating the force of the impact through an application of opposite force, and sparing both yourself and whatever you collided with from suffering damage. (If you collided with a creature of a size equal to or less than yourself, an ukemi off of that creature may knock it prone, and it may need to use an ukemi itself to avoid falling over.)
  • Soften Fall: When you would take damage from a fall, you may make a Reflex save (DC = 10 + 1 per 10 feet of effective falling distance for determining fall damage). If you succeed on this Reflex save, you bounce off of the ground as you hit it, and you treat the distance you fell as though it were 10 feet less than it actually was.

Regardless of how you use it, the ukemi technique requires the use of your hands to perform. If you have multiple pairs of hands, you gain a +2 circumstance bonus to Ukemi-granted Reflex saves per extra pair of hands (for instance, a girallion would get a +2 bonus, and a marilith would get a +4 bonus). If you have only 1 hand free, you take a -4 penalty to Ukemi-granted Reflex saves. You cannot use Ukemi if you have no hands free, and if you don't have any hands at all, you can't take this skill trick. Normal: You can't react to a collision with the ground or a wall to stay on your feet and reduce the impact.



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