Chimera (3.5e Bloodline)
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Die!
Character Level |
Trait Gained | ||
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Minor | Intermediate | Major | |
1st | — | — | +2 on Spot Checks |
2nd | — | +2 on Spot Checks | Hydra I |
3rd | — | — | Strength +1 |
4th | +2 on Spot Checks | Hydra I | Fast Healing (Ex) 1 |
5th | — | — | Magical Beast Affinity +2 |
6th | — | Strength +1 | Hydra II |
7th | — | — | +2 on Swim Checks |
8th | Hydra I | Combat Reflexes | Combat Reflexes |
9th | — | — | Constitution +1 |
10th | — | Fast Healing (Ex) 1 | Hydra III |
11th | — | — | Magical Beast Affinity +4 |
12th | Strength +1 | Hydra II | Fast Healing (Ex) 10 |
13th | — | — | +2 on Listen checks |
14th | — | +2 on Listen Checks | Hydra IV |
15th | — | — | Strength +1 |
16th | Fast Healing (Ex) 1 | Combat Reflexes | Fast Healing (Ex) 10 |
17th | — | — | Magical Beast Affinity +6 |
18th | — | Constitution +1 | Hydra V |
19th | — | — | +2 on Search checks |
20th | Magical Beast Affinity +2 | Hydra III | Breath Weapon |
Hydra Head: Your natural head becomes a Hydra Head, and you acquire one other head. Heads have a 1d8 bite attack. The necks are elongated, giving them a 5’ reach. At 12HD, all heads (including the natural) become akin to hydra heads, when severed a single new head will emerge from the stump of a removed head, 1d6+1 rounds later, unless burned. Unlike a normal hydra, only one head will sprout.
Hydra II gives another head, with one more each step after (for a total of six heads at Hydra V). (If your race naturally possesses more than one head, add five to the total.)
Magical Beast Affinity: You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with magical beasts.
Breath Weapon: Pick an elemental type; each head may deal 10d8 damage (of the elemental type), in a 30’ cone, once every 1d4 rounds. A successful Reflex save halves the damage. The save DC is 10 + 1/2 hydra’s original number of heads + hydra’s Con modifier.
If fire is the chosen elemental type, fire attacks will not prevent a stump from growing new heads, but 5 points of cold damage does.
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