Tea House Brawler (3.5e Feat)
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Tea House Fighter [Fighter]
So many tea house fight broke up, you know how to fight with improvised weapons or drunks... or both.!Prerequisites: BAB +1Benefit: You gain the below benefits.
Feat Bonuses are based on BAB.
- BAB +1: You take no penalties from fighting drunk or with improvised weapons. Improvised weapon you wields have the aptitude enhancement. Additionally you gain the ability of never spilling any liquid of any respectable you carry no matter the circumstance.
- BAB +5: All improvised weapon you wield deal 1d10 damage (unless it would be higher) and have a crit range of 20 x3 or 18-20 x2 (chosen when you make an attack). Additionally you can move in crowded space, furniture and minor rumbles as if it was normal terrain instead of difficult terrain.
- BAB +10: You may have any improvised weapon you wield be thrown weapon with a range of 30 ft. Improvised weapon damage improved to 2d6.
- BAB +15: All improvised weapon you have now have reach but can be used to attack adjacent target. At the start of each round you may have an improvised weapon you wield be considered one of the following: double weapon, trip weapon, disarming weapon, sundering weapon, special monk weapon.
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Facts about "Tea House Brawler (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | BAB +1 + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Summary | So many tea house fight broke up, you know how to fight with improvised weapons or drunks... or both. + |
Title | Tea House Brawler + |
Type | Fighter + |