Asabikeshiinh (3.5e Monster)

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Author: Eiji-kun (talk)
Date Created: 6-19-12
Status: I'll never sleep again...
Editing: Clarity edits only please
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Asabikeshiinh
Size/Type: Huge Outsider (Evil, Psionic)
Hit Dice: 25d8+525 (637 hp)
Initiative: +7
Speed: 100 ft, 100 ft. fly (perfect), 50 ft burrow
Armor Class: 45 (+7 dex, +32 natural, -4 size), touch 13, flat-footed 38
Base Attack/Grapple: +25/+49
Attack: Bite +33 melee (4d6+18 plus mind poison, 20/x2) or Claw +28 melee (3d6+12 plus grab, 20/x2)
Full Attack: Bite +33 melee (4d6+18 plus mind poison, 20/x2) and Two Claws +28 melee (3d6+12 plus grab, 20/x2)
Space/Reach: 15 ft/15 ft
Special Attacks: Aura of Madness (DC 35), External Schism, Improved Grab, Mindhost (DC 35), Mind Poison (DC 34), Psionics, Summon Thralls
Special Qualities: Blindsight 60 ft, DR 15/crystal and epic, Dreaming Idol, Fast Healing 10, Hinder Acid/Cold/Electric/Fire 50%, Immunities, Mental Pressure, Psychic Health, Spell/Power Resistance 36
Saves: Fort +24, Ref +21, Will +25
Abilities: Str 34, Dex 24, Con 30, Int 27, Wis 33, Cha 33
Skills: Bluff +28, Concentration +28, Escape Artist +28, Hide +16, Intimidate +40, Knowledge Arcana +28, Knowledge Local +28, Knowledge Psionics +28, Knowledge The Planes +28, Listen +28, Move Silently +28, Psicraft +28, Search +28, Sense Motive +28, Spot +28, Tumble +28
Feats: 1, 3, 6, 9, 12, 15, 18, 21, 24
Environment: Any, Dreamlands
Organization: Unique plus 1-10 Thralls
Challenge Rating: 25
Treasure: None
Alignment: Always Evil
Advancement: 26-50 HD (Huge), 51-75 (Gargantuan)
Level Adjustment:


'


Combat

Aura of Madness (Su): All creatures within 120 ft. of Asabikeshiinh must make a Will save DC 35 or go hopelessly insane at what they've seen, but any results of attacking the caster replaced with running in fear. Those that succeed remain immune to the aura for 24 hours. This is a mind-affecting effect and the save is Charisma based.

Dreaming Idol (Ex): Asabikeshiinh is linked to the golden Dreaming God idol which brought it to this world, and it keeps its soul tied to the prime material as a result. If Asabikeshiinh is brought below 0 hp, it will immediately respawn at the dreaming idol and only be able to use its mindhost and mental pressure abilities on nearby creatures to possess them and be reborn (see mindhost below). The Dreaming Idol itself is an artifact whose method of destruction is lost to history (rendering it, for all purposes, indestructible), but the magic which binds the fragmented surface together can be harmed. For the purposes of demolishing the idol into its component pieces the idol has hardness 40, 250 hp, and can only be harmed by epic weapons or spells with a caster level higher than 20. Destroying the idol is the only way to keep Asabikeshiinh permanently dead, no matter how many times it is killed if it can find a new host it will reappear at full strength in short order.

External Schism (Su): Asabikeshiinh can use the minds of those who failed the save against the overwhelming sign of its coming as a relay point for its psionic powers. It can use a valid creature in 60 ft. and have them manifest a psionic power that has a manifesting time of 1 standard action or less in its steed, with no action cost to either the creature or Asabikeshiinh. However, the power has a manifester level -5 lower than normal, similar to schism. Asabikeshiinh can do this with multiple creatures, reducing the manifester level by 5 for each creature (therefore if it decided to use four creatures to manifest various powers in its steed, it would have a -20 ML, or a manifester level of 10 for each creature). As a result, it can manifest a maximum of one power on its own (ML 25) and manifest from five different creatures in 60 ft (ML 5).

All manifestations draw from Asabikeshiinh's own powers known and power points. The target valid creatures need not be psionic, high level, nor even willing. It can even manifest from player characters, if they are valid targets. Because of the extra actions it offers, Asabikeshiinh usually keeps a large group of thralls around it at all times.

Immunities (Ex): Asabikeshiinh is immune to poison, paralysis, polymorphing, petrification, or any form-altering attack. It is not subject to energy drain, ability drain, ability damage, and mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Improved Grab (Ex): If Asabikeshiinh hits with a claw, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Asabikeshiinh can use improved grab on a creature of any size, as it has no true size or mass of its own, only an apparent one. Each successful grapple check it makes during successive rounds automatically deals claw damage.

Mental Pressure (Su): Being near Asabikeshiinh wears on the mind. If within 60 ft., any temporary effects which render a creature immune to mind-affecting effects (such as mind blank) are subject to a dispel check of 1d20 + 20 each round. In addition, psionic creatures which are subject to mind affecting effects are drained of 10 power points a round, no save, while in the area.

Mindhost (Sp): Asabikeshiinh can dominate the will of others who have failed the save against the overwhelming sign of its coming. At will Asabikeshiinh can duplicate the effects of dominate monster (Will save DC 35) on any creature which has failed against its overwhelming sign. While useful, this is only half of its ability. If Asabikeshiinh is slain and returns to the Dreaming Idol, it can use this ability on any valid creature in 120 ft who must succeed on a Will save, followed by a Fortitude save. If they fail the Will save they will go into convulsions for 1 round and be helpless. If they fail the Fortitude save at the end of the round they will burst open, producing another Asabikeshiinh at full health. Saving on either negates. In this way, Asabikeshiinh respawns eternally. It always keeps a steady supply of thralls nearby the dreaming idol for precisely these forms of possession. If the possessed victim dies before Asabikeshiinh can respawn at the end of the round, Asabikeshiinh does not respawn and must try again.

Mind Poison (Ex): The bite of Asabikeshiinh has a dangerous neurotoxin. It deals 1d8 Wisdom/1d8 Wisdom damage, DC 34 Fortitude negates. The save is Constitution based.

Psionics (Ps): Asabikeshiinh is a 25th level Telepath with the following powers:

1st-XXXXX; 2nd-XXXX; 3rd-XXXX; 4th-XXXX; 5th-XXXX; 6th-XXX; 7th-XXX; 8th-XXX; 9th-XXXXXXXXXXXXXXXX. Saving throws are DC 21 + power level and are Charisma based.

Asabikeshiinh has a total of 453 power points, and regains 10 power points a round due to its mental pressure.

Psychic Health (Ex): Asabikeshiinh adds its Charisma score to its HD for determine bonus hp, in addition to Constitution. In addition, Asabikeshiinh automatically gains 10 power points each round as it drains from the minds of others worldwide.

Summon Thralls (Su): As a standard action, Asabikeshiinh can summon 1d10 thralls, victims of its overwhelming sign, within 60 ft. These thralls are not strong, typically low level commoners and warriors, but they are under its mind control and will be instructed to spread out and either blockade or serve as relay points for its external schism. The creatures are actually called, and as a result they actually die if slain and will not despawn. This is an instantaneous conjuration (calling) effect.



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways Evil +
AuthorEiji-kun +
Challenge Rating25 +
EnvironmentAny, Dreamlands +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeHuge +
SubtypeEvil + and Psionic +
TitleAsabikeshiinh +
TypeOutsider +