Virtue (3.5e Monster)

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Author: Sulacu (talk)
Date Created: January 3, 2012
Status: Work in progress
Editing: Clarity edits only please
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Virtue
Size/Type: Medium Outsider (Extraplanar, Good, True Celestial)
Hit Dice: 27d10+243 (513 hp)
Initiative: +16
Speed: 80 ft. (16 squares), fly 270 ft. (perfect)
Armor Class: 58 (+14 Dex, +17 natural, +12 deflection, +5 divine), touch 41, flat-footed 44
Base Attack/Grapple: +27/+35
Attack: +6 composite longbow of fiendish dread +54 (1d8+16/×3)
Full Attack: +6 composite longbow of fiendish dread +54/+49/+44/+39 (1d8+16/×3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Celestial body magic, divine presence, grace, smite, spell-like abilities, spells, turn undead (as 23rd level cleric)
Special Qualities: Rank 5 true celestial traits and immunities, divine aura, DR 30/epic and evil, immunity to cold and electricity, regeneration 30, resistance to acid and fire 15, spell resistance 42
Saves: Fort +24, Ref +34, Will +29
Abilities: Str 16, Dex 39, Con 19, Int 28, Wis 28, Cha 35
Skills:
Feats: Epic Speed, Greater Weapon Focus (longbow), Multispell, Run, Weapon Focus (longbow), Weapon Specialization (longbow)
Environment: Good aligned outer planes
Organization: Solitary
Challenge Rating: 27
Treasure: Double standard
Alignment: Always neutral good
Advancement:
Level Adjustment:


The name of the holy Virtues signifies a certain powerful and unshakable virility welling forth into all their Godlike energies; not being weak and feeble for any reception of the divine Illuminations granted to it; mounting upwards in fullness of power to an assimilation with God; never falling away from the Divine Life through its own weakness, but ascending unwaveringly to the superessential Virtue which is the Source of virtue: fashioning itself, as far as it may, in virtue; perfectly turned towards the Source of virtue, and flowing forth providentially to those below it, abundantly filling them with virtue.
—Pseudo-Dionysius the Areopagite, De Coelesti Hierarchia

Standing before you, garbed in purest white that constantly moves and flows to the touch of a non-existent wind, is a female of haunting beauty around whose form the very fabric of space and time seems to distort. Her lips move discordant with the whisper that is her voice, filling the air in tranquil Celestial that flexes and weaves the gossamers of reality.

If the Powers are the administrators of the mortal realm, the Virtues are the keepers of the heavens. They ensure the continued motion of heavenly bodies as is writ, and maintain the tenuous balance between the inner and outer planes. Virtues preside over the stars and astrological signs, and are oft named for constellations of particular influence and importance within mortal culture.

Unlike the stringent and martially inclined Powers, the Virtues are tranquil and nurturing. They do not carry armor, and their form is dressed in white robes that seem to be fashioned of solidified light, ornate with esoteric patterns and glyphs that constantly move around. They take the shape of women whose hair is long and flowing, and blends ethereally into their surroundings. Virtues stand about 7 feet tall, and weigh in at about 180 pounds. They do not have wings, but they can fly by gliding into the air. Furthermore, they can walk upon thin air as desired.

Combat

Unlike most of its lower ranked kin, a Virtue prefers ranged combat over direct physical confrontations, and use a +6 composite longbow of evil-outsider dread that create arrows that may be imbued with spell effects when drawn.

Virtues are masters of so-called Celestial Body magic, a form of magic that allows them to array the celestial spheres and create effects that influence, create or destroy matter and space. Celestial body magic goes beyond the power of mortals, and can cause creation and destruction on a stellar scale.

A Virtue is treated as a 32 HD creature when targeted by HD-dependent effects, and its natural weapons and any weapons it wields are treated as good-aligned and epic for the purpose of overcoming damage reduction.

Divine Aura (Ex): A Power's divine aura hedges out all spells and spell-like abilities of level 5 or lower.



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Facts about "Virtue (3.5e Monster)"
AlignmentAlways neutral good +
AuthorSulacu +
Challenge Rating27 +
EnvironmentGood aligned outer planes +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
SubtypeExtraplanar +, Good + and True Celestial +
TitleVirtue +
TypeOutsider +