Imbue Intelligence (3.5e Power)

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Author: Eiji-kun (talk)
Date Created: 4-11-11
Status: Complete
Editing: Clarity edits only please
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Imbue Intelligence
Metacreativity
Level: Psion/Wilder 6
Display: Mental
Manifesting Time: 8 hours
Range: Touch
Target: One object
Duration: Instantaneous
Saving Throw: Will negates (object)
Power Resistance: No
Power Points: 11, XP


You call out your weapon's name, but it had always been silent. But in the depths of your meditation, your focus was suddenly broken by the soft reply of another. Finally, it recognizes its name...

You grant an object (typically a weapon, armor, or magic item) with sentience and life and turning it into an intelligent item. Only permanent magic items (as opposed to single-use items or those with charges) can be intelligent. (This means that potions, scrolls, and wands, among other items, are never intelligent.) Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs. Intelligent items often have the ability to illuminate their surroundings at will (as magic weapons do); many cannot see otherwise. Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner’s turn in the initiative order.

When you manifest this power you may make the choices of its personality, purpose, and alignment. However after it has awoken it has a mind of its own, though it rarely changes its purpose. You can select up to 11,000gp total value on the weapon, paying for its mental ability scores and its special powers seperately. You can choose to pay less, adjusting the experience cost as needed. Only the properties of the intelligent item matter and not the cost of the actual item (so you can use this just fine on a Sword +2, a value of 8,000 gp by itself). If you wish, you can have fewer special powers than you have available as an item of your mental ability scores. By doing this, you can fill them later by this power or by purchasing the enhancements.

You may manifest this power on an already intelligent item, paying the difference of cost in intelligent weapon properties.

XP Cost: For every 10 gp in value, this power costs 1 xp.

Augment: For every power point you spend, you can increase the maximum value of the item's intelligent properties by 1,000 gp.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder

AuthorEiji-kun +
DisciplineMetacreativity +
Identifier3.5e Power +
LevelPsion/Wilder 6 +
RatingUnrated +
SummaryImbue an object with a mind split from your own, turning it into an intelligent item. +
TitleImbue Intelligence +