Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Conjure Vrock (5e) + (Conjures a [[Vrock (5e)|Vrock]], ([[SRD5:CR|CR]] 6 [[:Category:5e Demons|Demon]]).<br /><br />)
- Jelly Katamari (3.5e Spell) + (Conjures a katamari of uncountable poisonous jellies that suffocate and burn creatures caught inside.)
- SRD5:Poison Spray + (Conjures a puff of noxious gas that deals 1d12<br /><br />)
- Feather Token Rocket (3.5e Equipment) + (Conjures a rocket which shoots you off at high speed in a direction. If you hit something, you explode!)
- Mantis Shrimp Spear (3.5e Spell) + (Conjures a spear that attacks faster than the eye can follow, generates shockwaves underwater.)
- Molasses Flood (3.5e Invocation) + (Conjures a sticky and sweet substance that overwhelms enemies.)
- House of Cards (5e) + (Conjures a structure made of giant playing cards that can provide cover.<br /><br />)
- Blades Of Vanquished Armies (3.5e Invocation) + (Conjures a whirling field of blades for both offense and defense.)
- Bolt of Indra (3.5e Spell) + (Conjures an intense bolt of black lightning that staggers and cripples its targets, arcing to nearby creatures.)
- Acid Splash (One) + (Conjures bubble of [[SRD5:Acid|acid]] that can hit [[Creature (One)|creature]]s in a 5 foot [[SRD5:Sphere|sphere]], [[SRD5:Dexterity|Dex]] [[Save (One)|save]] to avoid.)
- SRD5:Acid Splash + (Conjures bubble of acid that can hit 2 creatures within 5 feet of each other<br /><br />)
- SRD5:Acid Splash + (Conjures bubble of acid that can hit 2 creatures within 5 feet of each other<br /><br />)
- Column of Ice (5e Spell) + (Conjures one column of ice, 10-ft. radius and 35 ft in height<br /><br />)
- Colors Trap (3.5e Spell) + (Conjures painted symbols of various colours that affect creatures in all sorts of different ways.)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)
- Publication:Dread Codex 2/Magic and Cursed Items/Amulet of Tarneus + (Conjures skeletal wings that allow the wearer to fly.)
- Tendrils of the Hylozoth (3.5e Spell) + (Conjures thorny tendrils from a surface to deal damage and perform melee combat maneuvers.)
- Elder Webway (3.5e Invocation) + (Connect to points in space and teleport or plane shift between them. Alternatively, use it to make a magical trap instead.)
- SRD:Improved Unarmed Strike + (Considered armed even when unarmed.)
- Vestikar (3.5e Deity) + (Consort of Syrali, patron of balance and second-in-command of the Silver Elf pantheon.)
- Nervous (3.5e Trait) + (Constantly alert, you're better at dodging physical threats at the expense of fighting mental ones.)
- Cadaver Collector (5e) + (Construct built to collect corpses from a battlefield)
- Cogwork Archivist (5e) + (Construct built to maintain a library.)
- Fractal Mascot (5e) + (Construct composed of pure mathmatics)
- Marut (5e) + (Construct that enforces contracts made on [[Sigil (5e)|Sigil]])
- Ruin Grinder (5e) + (Construct used for large excavations.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)