Limpodium (3.5e Monster)
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Limpodium | |
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Size/Type: | Large Aberration |
Hit Dice: | 19d8+95 (180 hp) |
Initiative: | +4 |
Speed: | 40 ft, climb 20 ft, swim 20 ft |
Armor Class: | 26 (+4 dex, +13 natural, -1 size), touch 13, flat-footed 13 |
Base Attack/Grapple: | +9/+20 |
Attack: | Slam +16 melee (1d6+7, 19-20/x2) |
Full Attack: | Three Slams +16 melee (1d6+7, 19-20/x2) |
Space/Reach: | 10 ft/10 ft |
Special Attacks: | Attack All, Limbtaker (DC 26) |
Special Qualities: | All-Around Vision, Darkvision 60 ft, Immunity to Confusion/Prone, Regeneration 5, Tremorsense 60 ft |
Saves: | Fort +9, Ref +8, Will +11 |
Abilities: | Str 24, Dex 18, Con 20, Int 5, Wis 17, Cha 13 |
Skills: | Survival +11, Search +1, Spot +15 |
Feats: | Power Attack, Cleave, Combat Reflexes, Forced Regeneration, Versatile Defensive Stance, Improved Disarm, Improved Critical (Slam) |
Environment: | Plane of Flesh |
Organization: | Solitary, Pair, or Centipede (3-10) |
Challenge Rating: | 13 |
Treasure: | Standard |
Alignment: | Usually Chaotic Evil |
Advancement: | 20-38 HD (Large), 39-58 HD (Huge) |
Level Adjustment: | — |
A twisted tangleweed of legs, arms, and other limbs spasms irregularly before you. As you approach it takes notice and its seizured twitching ceases as in eerily fluid motion it begins to roll your way.
Utterly mad flesh urchins of their realm, the limpodium is a tangled mess of humanoid limbs of various shapes, sizes, and colors. Over its body small crystal eyes dot its limbs giving it sight in all directions. If there is a central core, none have seen it before it unravels itself into so much gore. But something within there is making that dreadful moaning noise...
CombatEdit
Driven by hate, the limpodium seeks to dismember its target more than anything else. In cases where it is overpowering it will gladly leave creatures alive, but crippled, apparently enjoying its sadism beyond anything else.
While it often has no use for them, the limpodium is actually proficient in all simple and martial weapons and sometimes uses them. However, its limited in number of attacks per attack all regardless of its BAB granted attacks.
All-Around Vision (Ex): Limpodiums are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus to Spot and Search checks and they can't be flanked.
Attack All (Ex): Limpodiums can attack all targets within its reach with the same attack action, but no target can take more than three attacks in a round as a full attack, or one attack in a round as a standard action. It can also grapple as many targets as it desires with no loss in efficiency (but takes all other penalties as normal).
Limbtaker (Ex): If a limpodium attacks a helpless creature or recently (within 24 hours) corpse, or brings a creature below 0 hp, it can try to remove a limb as part of the action. They must make a DC 26 Fortitude save or suffer from remove limb. The limb is held in one of its many hands, and next round it can use its standard action to attach the limb to itself, healing it 4d8 points of damage. If the limb had any special properties such as poison, reach, or otherwise, the limpodium may now make use of those abilities. One must slay the limpodium and recover the limb if one wishes to get their limb back. The save DC is Strength based.
Regeneration (Ex): The limpodium regeneration is bypassed by acid, fire, and silver weapons.
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