Open main menu

Dungeons and Dragons Wiki β

Ki Hyperarmor (3.5e Alternate Class Feature)

Homebrew.png
Author: Leziad (talk)
Date Created: 31st Mai 2016
Status: Finished
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Ki Hyperarmor

You do not have the constant passive protection afforded by damage reduction, instead however your ki act as a second skin.

Class: Ki Master

Level: 2nd-20th

Replaces: Damage Reduction/magic

Benefit: The Ki Master gain the Ki Hyperarmor class feature below:


Ki Hyperarmor (Su): As a swift action you may conjure an aura of bright ki around yourself. Your aura grant you a number of temporary hit point equal to your ki master level which refresh at the start of each of your turn. As long as these temporary hit points are not depleted, the ki master gain the benefit of the Hyperarmor special quality. Whenever the ki master cast a ki blast she increase the number of temporary hit point by twice the ki blast's level, but only for the casting. As soon as the ki blast take effect these extra temporary hit points vanishes. You may maintain the aura for a number of round equal to twice your class level, after which you must wait twice the number of round you maintained it before activating it again.

While your aura if active, you emanate light as the light spell or as the daylight spell if your Aura of Power is strong or overwhelming. You may suppress or resume this ability as a free action.



Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Leziad's Homebrew (4510 Articles)
Leziadv