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Gem Greatwyrm (5e)

 5th edition (2014) Pointer  + 

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Gem Greatwyrm (pointer) [1] [2]
Gargantuan Dragon (Gem Dragons), Neutral
Armor Class: 22 (natural armor)
Hit Points: 507
Speed: 60 ft., burrow 60 ft., fly 120 ft. (hover), swim 60 ft.
STR DEX CON INT WIS CHA
Saving Throws: Dex, Con, Wis, Cha
Skills: Arcana, History, Perception
Damage Immunity: force (amethyst), necrotic (topaz), psychic (emerald), radiant (crystal), thunder (sapphire)
Condition Immunity: charmed, frightened, poisoned, prone
Senses: truesight 120 ft., passive Perception 25
Languages: Common, Draconic
Habitat: Arctic, Coastal, Desert, Feywild, Forest, Grassland, Hill, Mountain, Shadowfell, Swamp, Underdark, Underground, Underwater
Challenge: 26 (90,000 xp)Proficiency Bonus (PB): +8

Features

Gem Awakening (Recharges after a short or long rest).

Legendary Resistance (4/Day). [3] If the greaywyrm fails a saving throw, it can choose to succeed instead.

Unusual Nature.

Actions

Multiattack.

Bite. Melee Weapon Attack

Claw. Melee Weapon Attack

Breath Weapon (Recharges 5-6).

Mass Telekinesis (Gem Awakening only; Rechareges after a short or long rest).

Spellcasting.

Bonus Actions

Change Shape.

Psychic Step.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Claw.

Psionics (Costs 2 Actions).

Psychic Beam (Costs 3 Actions).

Unofficial Description: Gem Dragon of immense age and power


Sources and NotesEdit

  1. James Wyatt, et. al. (26 October 2021). Fizban's Treasury of Dragons. (5e 2014) Wizards of the Coast. ISBN 978-0-7869-6730-8. p. 200-201. © Wizards of the Coast (used under 'fair use' clause).
  2. Habitat (unofficial) - User
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.

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