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3.5e OGL Cleric Spells

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This page contains the homebrew class spell list for the Cleric class. You may be looking for the SRD:Cleric Spell List.

Cleric Spells

0th-Level Cleric Spells

Blood Will Tell: Caster discerns information about a creature and any maladies by tasting their blood.

Ray of Decay: A ray that deals minor negative energy damage.


1st-Level Cleric Spells

Bone Legs: Creates a mount from bones that follows your command.


2nd-Level Cleric Spells

Bolt of Ghostslaying: Deals damage to an incorporeal target.

Divine Heart: Target is immune to all fear effects.

Force Corporealness: Turns one incorporeal creature corporeal.


3rd-Level Cleric Spells

Darksight: As darkvision, but can also see in magical darkness effects.

Dirge of the Walking Dead: Living creature acts normally even when hit points fall below 0, but still dies at -10.

Gift of Life: Permanently transfers hit points to another creature, or another creature permanently transfers hit points to you.

Heal Undead: Fully heals one undead or zombie per caster level.


4th-Level Cleric Spells

Adaptation: Grants immunity to a selected plane’s environmental effects.

Aegis: Any creature wishing the caster harm finds it difficult to concentrate on his exact location.

Pack of Ghouls: Summons a pack of ghouls.

Spellbreaker: Cast with another spell, which then ignores any spell resistance.


5th-Level Cleric Spells

Adaptation, Mass: As adaptation but to number of creatures based on level.

Double Aging: Causes a creature to age at double its normal rate.

Flying Abominations: Creates Flying Abominations.

Greater Contagion: As contagion, but with multiple targets.

Halve Aging: Halves the natural aging rate of a living creature, and any aging caused by spells.


6th-Level Cleric Spells

Stillborn: Causes all unborn creatures in a mile radius to be stillborn.


7th-Level Cleric Spells

Disruption Wave: Undead creatures in area must make a Fortitude save or be destroyed.

Plague Carrier: Subject contracts diseases, which strike immediately and can only be cured through magical means.

Slow Aging: Temporarily stops aging.

Spirit Knife: Creates a knife that you wield to instantly slay enemies.


8th-Level Cleric Spells

Vampiric Lust: Curses a victim so that they must drink humanoid blood or die.


9th-Level Cleric Spells

Dread Blade: Deals 1d4 damage per caster level to one target; if slain, target becomes an unintelligent undead creature.

Gate of Bone: Creates a permanent gateway to the realm of the dead.



Clerical DomainsEdit