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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Publication:Dread Codex 2/Magic and Cursed Items/Necromantic Ioun Stones + (These stones are much like normal ioun stones, though they have been created using necromantic powers.)
- Studded Harness (3.5e Equipment) + (These straps of studded leather provide a mount for armor spikes, pocket knives, and grenades.)
- Graverobber's Rags (3.5e Equipment) + (These tattered and disheveled clothes let graverobbers do their job.)
- Rags of Rot (3.5e Equipment) + (These tattered filth-soaked may be disgusting, but they also exposure attackers... and yourself... to deadly neurotoxin.)
- Replicant (3.5e Race) + (These terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements.)
- Fey Troll (5e Monster) + (These trolls have so adapted themselves to the [[SRD5:Feywild|Feywild]] that they have become more fey than troll.)
- Unicorns, Variant (3.5e Race) + (These unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.)
- Polymel (3.5e Race) + (These unusual constructs are nearly a cross between a small humanoid and a bulbous spider-like body, their torsos branching with six multi-purpose limbs and a lashing whip-like tail.)
- Heatproof Gloves (3.5e Equipment) + (These utility oriented gloves are made of [[Gossamer (3.5e Equipment)|Gossamer]] and design to protect one's hand from dangerous heat.)
- Crepuscular Visage (3.5e Prestige Class) + (These warlocks gain power by mixing light and darkness, manipulating positive and negative energies to do their bidding.)
- The Celestial (5e) + (These warlocks have made a pact with a creature from a higher plane.)
- Starspawn Warlock (3.5e Alternate Class Feature) + (These warlocks, also known as starborn or cosmic warlocks, have an affinity with the multiverse, the night sky and forces and creatures from the Far Realm. They are renowned prophets and madmen.)
- Stormtamer (3.5e Prestige Class) + (These warriors attune with the storm insid … These warriors attune with the storm inside of them and dominate it to unlock their true power. They revere the Storm as driving force, that moves the arm, the blade and the arrow as one thing, one entity. They are elites rangers, fighters and scouts, maybe the three classes most attracted to the stormtamer. Contrary to the Storm's nature they must not be chaotic, lest they succumb to its sway.be chaotic, lest they succumb to its sway.)
- Mini Wings (3.5e Equipment) + (These wings aren't very large and useless for extended flight, but they do well in a pinch and can keep you safe in a fall.)
- Sanitizing Wipes (3.5e Equipment) + (These wipes get rid of germs from a surface and leaves it fresh and clean.)
- Elemental Creature (3.5e Template) + (They appear superficially similar in shape to material plane animals, but actually are made of the elements, formed into the shape of a creature and with the ability to move.)
- Book of Elements (3.5e Sourcebook)/Monsters of the Elements + (Shadow-tainted creatures live primarily on the Plane of Shadow. They are twisted by it, with their flesh and blood made of shadows.)
- G'Koatone (3.5e Race) + (They are a race of scaly, powerfully built beings.)
- Bio-Ascendant (3.5e Template) + (They are advanced xenotheric creatures can tap even further into their inherent bio-energy abilities and achieve greatness.)
- Child, Variant (3.5e Template) + (They are all young and inexperienced, and usually runs quite a few years short of adulthood. This template allows you to create a child character fairly easily.)
- Way of the Walker (3.5e Prestige Class) + (They are but pale images to their god of martial arts, yet each is an engine to end worlds. They are the followers of the one known as 'Walker'.)
- Grogger (3.5e Race) + (They are dwarf-like creatures, of small stature and great thirst for alcohol.)
- Golden One (3.5e Race) + (They are the men born of gods, more human than human and near the spark of divinity. Some refer to them as the Nephilim, a race of supermen in the first age.)
- Quito (3.5e Race) + (They are the tall thin bloodsucking insect people with a knack for biology and the manipulation of genetics, known as the quito.)
- Solid Walls (3.5e Cleric Domain) + (They can't hurt you behind this wall.)
- Goggles (3.5e Equipment) + (They do nothing.)
- Vanguard (3.5e Class) + (They have one purpose in life. Be the one to beat the enemy down.)
- Instinctive Reposte (3.5e Maneuver) + (They hit you, so hit them back!)
- Touchstones Hunter (3.5e Prestige Class) + (They hunt planar touchstone, and therefore travel from plane to plane.)
- Animal Cohort (3.5e Spell) + (They laughed at your chicken animal companion, but then he turned into a ninja and they never laughed again.)
- Giant Weapon Training (3.5e Feat) + (They laughed when you slaved away swinging around that sword bigger than you were. But your hard work paid off. Now everyone will know what you're compensating for!)
- Dark Road (3.5e Sacrifice) + (They lift you aloft, giving wings to your feet and allowing you to [[SRD:Air Walk|Air Walk]] as per the spell. You also gain the benefit of the [[Run]] feat while using this.)
- Ankheg Paddies (3.5e Equipment) + (They look like crab cakes, and taste very similar but have a particular bitter acrid taste. It takes some getting used to, but becomes delicious and salty soon after.)
- Corpseblood Gel (3.5e Template) + (They look normal on the outside, but they are little more than bags of slime wearing the skin of a person.)
- Radiant Touched (3.5e Template) + (They may appear colorful, saturated with bright hues and light, and some have ribbons of visible light within their body.)
- Sibyl, the Unblinking Abyss (3.5e Vestige) + (They say when one looks into the abyss, the abyss looks back at you. For one unfortunate oracle, she found herself unable to look away no matter how far she fled, right until she fled out of the world itself.)
- Frost Warden (3.5e Feat) + (They say you're as cold as ice... They're not wrong.)
- Flame Dancer (3.5e Feat) + (They say you're one hot dancer, but you know you're just on fire tonight.)
- Pliern (3.5e Race) + (They were produced by a cult to bring back a dead god and grant them a suitable vessel on earth. But the project failed, and the rejects escaped to become the beings known as the pliern.)
- Masque of the Red Death (3.5e Spell) + (They'll pay dearly for not inviting you to the ball...)
- Artaiad (3.5e Race) + (They're a fey race that transform into deer or antelopes.)
- Nightsprite (3.5e Race) + (They're a large group of intelligent elementals from the plane of dreams.)
- Coloth (3.5e Race) + (They're four-armed, amphibious, squid-like folk.)
- Skull Master (3.5e Race) + (They're intelligent, hovering, oversized skulls.)
- Thick Blood Resin (3.5e Equipment) + (Thick blood resin causes the weapon to absorb up to 5 points of damage it deals as healing for 1 minute once applied, as long as the damage is no more than 1 round old.)
- Smoke Juice (3.5e Equipment) + (Thick gray cloudy liquid. It explodes into a cloud of dark smoke.)
- Sticky Glue Fluid (3.5e Equipment) + (Thick off-white liquid, somehow weirdly compressed. It explodes into a large amount of sticky foam.)
- Durumgiru (3.5e Race) + (Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.))
- Thicken Air (3.5e Spell) + (Thicken the air, slowing creatures passage through it.)
- Water Gel (3.5e Spell) + (Thicken water, making it difficult terrain and difficult to breathe for aquatic creatures.)
- Criminal (5e) + (Thief, thug, hired killer, con-man)