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Psychokinesis [Fire] | |
Level: | Kineticist 8 |
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Display: | V |
Manifesting Time: | 1 Standard Action |
Range: | 60 ft. |
Target: | One Creature or Object (see text) |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 15 |
As you manifest this power, you charge a beam of intense heat and psychokinetic energy, capable of reducing a human to a skeleton in the flash of an eye. This beam deals 15d8 points of damage to the target, half of which is fire and the other half is psionic, and leaves the target staggered for 1 round. If it reduces the target to 0 hit points or lower it obliterates the target down to a smoking skeleton, destroying its mundane equipment alongside it. While this power has no attack roll, since it relies on sight it suffers from miss chances due to concealment.
If you kill a creature with this power, you may have it deal damage to another adjacent creature within range. Do not reroll damage, instead subtract the killed creature's hit point total (before its death) from the previous damage roll, you deal that much damage to the new target. If this damage kills the new target you may repeat this process, lowering the damage each time until you either willingly stop, run out of targets or do not kill the newest target.
This power may also be aimed at terrain or large object, it automatically destroys as much as one 10- foot cube of nonliving matter.
Augment: For every additional power point you spend, this power’s damage increases by 1d8 points and the amount of non-living matters it destroys increases by 5 feet cube.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
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