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Male Mandrake Hivemaster 11 (12) | |
CN Medium Plant | |
Init/Senses | +3/Low-Light Vision; Listen +18, Spot +18 |
Languages | Common, Sylvan, Elven, Draconic; Telepathy 50 miles |
AC | 26, touch 15, flat-footed 23; +5 versus ranged attacks (+5 Armor, +3 Dexterity, +6 Natural Armor, +2 Deflection) |
hp | 121 (13d8+52 HD); Swarm Armor (10 damage prevented per source; up to 60 damage per day) |
SR | 20 |
Fort/Ref/Will | +16/+8/+11; +2 against stunning |
Speed | 30 ft. (6 squares), burrow 5 ft. |
Melee | +3 Powerful bite +20 (1d8+16 plus Poisonous Bite) or |
Melee | +3 Powerful stinger +20 (3d6+12 plus venom (1d10+2 Str damage; Fort save DC 20), Paralysis (1d6+1 rounds, Fort save DC 20), Implant Egg (1 day incubation; Fort save DC 20) (10ft. reach) or |
Melee | 2 +3 Powerful pincers +20 (1d8+12) or |
Melee | +3 Powerful bite +20 (1d8+16 plus Poisonous Bite), +3 Powerful stinger +20 (3d6+12 plus venom (1d10+2 Str damage; Fort save DC 20), Paralysis (1d6+1 rounds, Fort save DC 20), Implant Egg (1 day incubation; Fort save DC 20) (10ft. reach), and 2 +3 Powerful pincers +20 (1d8+12) |
Base Atk/Grp | +9/+17 |
Atk Options | Swollen Swarm (12d6+29; 10ft. square; Plague Fort DC 20; 90 ft. range; move action), Swollen Swarm (Lasting Swarm) (6 rounds; 6d6+17; Plague Fort DC 20; 10 ft square), Spew Swarm (12d6+29; Plague Fort DC 20; 30 ft cone; standard action) |
Special Actions | Horrid Wail (13d6 sonic damage, 30 ft. burst; enemies with 3 HD or less must make a Fort save (DC in the amount of the damage dealt) or die outright |
Abilities | Str 26, Dex 16, Con 19, Int 14, Wis 14, Cha 12 |
SQ | Low-Light Vision, Immune to poison, sleep effects, paralysis, polymorph, disease, fear effects, and mid-affecting effects, +2 versus stunning effects, Vulnerable to Fire, Earthen Rest, Light Fortification, Poisonous Constitution, Poisonous Bite |
Feats | Monstrous Training (Hivemaster), Charlotte's Tongue (Ants), Broad Practice, Scaling, Buff Body, Bond of the Ant, Bond of the Scorpion, Bond of the Vermin |
Skills | Climb +19, Craft (Cooking) +22, Jump +19, Listen +18, Knowledge (Nature) +18, Spot +18 |
Possessions | +3 Powerful Necklace of Natural Weapons (bonded to bite, stinger, and pincers) (Savage Species pg. 58), Bracers of Armor +5 (Luminous), Ring of Blades, Greater Crystal of Arrow Deflection (Magic Item Compendium pg. 25), Cloak of Fortification +2 |
Flaws | Addiction (Sugar), Misanthrope |
Feats from Hivemaster | Verminfriend (Book of Vile Darkness pg. 50), Aspect of the Ant, Aspect of the Scorpion, Aspect of the Tarantula Wasp, Multiattack, Improved Multiattack |
Traits | Extra Credit Skill (Craft) |
Other Hivemaster Abilities | Exoskeleton (+6), Metamorphosis, Collective Consciousness (240ft. range, +1 insight AC bonus per 2 creatures in the hive mind, +6 maximum) |
Before you strides a monstrous scorpion, a quartet of giant wasps buzzing around it. It stops before you, and you spy a man in the howdah on it's back. The man -plant man?- seems to eye you, and you hear a buzzing voice in your head.
"Tell me, traveler. Do you have any...sugar?"
Scorp
Monstrous Scorpion, Huge | |
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Size/Type: | Huge Vermin |
Hit Dice: | 13d8+52 (127 hp) |
Initiative: | +1 (Acts on Apple's initiative) |
Speed: | 50 ft. (10 squares) |
Armor Class: | 27 (–2 size, +18 natural, +1 Dex), touch 9, flat-footed 26 |
Base Attack/Grapple: | +9/+24 |
Attack: | Claw +14 melee (2d6+7) |
Full Attack: | 2 claws +14 melee (2d6+7) and sting +12 melee (2d4+3 plus poison) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | Constrict 2d6+7, improved grab, poison |
Special Qualities: | Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: | Fort +16, Ref +8, Will +11 |
Abilities: | Str 24, Dex 10, Con 19, Int -, Wis 10, Cha 2 |
Skills: | Climb +10, Hide –4, Spot +4 |
Feats: | Ability Focus (poison), Multiattack, Improved Natural Attack (Claw) |
Environment: | Any |
Organization: | Any |
Challenge Rating: | |
Treasure: | None |
Alignment: | Any |
Advancement: | — |
Level Adjustment: | — |
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Apple has equipped Scorp with a few items. (Claw Wraps of Dexterity +2 and a Howdah with storage bags enchanted to grow and shrink when he does.)
Constrict (Ex): Scorp deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, Scorp must hit with a claw attack. Scorp can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): Scorp has a poisonous sting. Victims take 1d6 Con damage on a failed Fortitude save. Save DC is 22.
Skills: Scorp has a +4 racial bonus on Climb, Hide, and Spot checks.
Giant Wasp Spawn
Size/Type: | Large Vermin |
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Hit Dice: | 6d8+12 (53 hp) |
Initiative: | +1 |
Speed: | 20 ft. (4 squares), fly 60 ft. (good) |
Armor Class: | 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 |
Base Attack/Grapple: | +3/+11 |
Attack: | Sting +6 melee (1d3+6 plus poison) |
Full Attack: | Sting +6 melee (1d3+6 plus poison) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Poison |
Special Qualities: | Darkvision 60 ft., vermin traits |
Saves: | Fort +7, Ref +3, Will +4 |
Abilities: | Str 18, Dex 12, Con 14, Int —, Wis 14, Cha 11 |
Skills: | Listen +2, Spot +10, Survival +2* |
Feats: | — |
Environment: | Any |
Organization: | Any |
Challenge Rating: | |
Treasure: | None |
Alignment: | Any |
Advancement: | — |
Level Adjustment: | — |
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Apple typically has 4 around him, usually resting on Scorp.
Poison (Ex): Injury, Fortitude DC 15, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.
Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
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