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Empower Maneuver [Metamaneuver]
Prerequisites: Ability to initiate any Strike maneuver.Benefit: All variable, numeric effects of an Empowered Strike are increased by one-half. You can Empower any Strike you know that is up to 2 levels lower than the highest-level maneuver you know; thus if you could use 8th-level maneuvers, you could Empower any Strike of 6th level or lower.
Once you initiate an Empowered Strike, you suffer a penalty to your initiator level equal to the maneuver's level for 2 rounds. While this penalty is in effect, your higher-level maneuvers will become unavailable, but aren't expended or lost and will be available once the penalty ends.
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