Natural Weaponry (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Natural Weaponry [Combat, Fiend, Monstrous]
As your body grows, all of your Natural Weapons gain power along with it.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: You are considered armed at all times with all of your Natural Weapons even if they are not out. You gain + 1 to Initiative.
- +1: All of your Natural Weapons attacks can be either Slashing or Piecing damage to get over Damage Reduction.
- +6: You learn how to fight with your born weapons. For every 6 BAB you have, you go up a rank with all of your Natural Weapons in damage similar to a Monk's unarmed damage(Check below to see what you go to next)
1d4 -> 1d6 -> 1d8 -> 1d10 -> 2d6 -> 3d6 -> 4d6 -> 6d6 -> 8d6 -> 12d6 -> 16d6 -> 24d6 -> 32d6 -> 48d6 -> 64d6 -> 96d6 -> 128d6 -> 192d6 -> 256d6 -> 384d6 -> 500d6
- +11: Your body hardens make it hard to break. All of your Natural Weapons has the Hardness of your character level+ 5. All of your Natural Weapons are treated as Adamantine for Damage Reduction.
- +16: Your teeth, muscles, and claws are seeping with magical energy. All of your Natural Weapons gains an enchantment bonus equal to 1/3 your character level and are all treated as a magical weapons for Damage Reduction.
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats