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Mineral Weave (3.5e Equipment)

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Author: Sulacu (talk)
Date Created: September 22, 2016
Status: Pickles!
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Mineral Weave

Mineral weave is an alchemically realized hybrid of fine fabric and gemstones. The secrets to fashioning mineral weave are jealously kept by a cadre of tailoring wizards, whose mastery of gem tailoring have made them some of the richest men and women within the known world. The resulting fabrics are incredibly fine and light yet highly tough and resilient, and possess a brilliant sheen in the color of the gemstone used as base.

Mineral weave comes in many types and has great protective benefits. Though incredibly rare and expensive, it is as unimpeding as the lightest of clothing and can be worn underneath armor. Mineral weave is highly prized by knights from wealthy noble families, as well as nobles themselves. When used to create clothing such as a tunic, vest, suit, coat or tabard, mineral weave confers no armor check penalty, no maximum Dexterity bonus, and no arcane spell failure chance.

Mineral weave clothing can be enhanced as magic armor, further increasing their specific defensive capabilities. Mineral weave cannot gain special armor qualities.

Types of Mineral Weave

The following types of mineral weave are currently known to be produced.

Table: Mineral Weave1
Type Base Price1
(gp)
Enhancement
Price Factor2
Price by Bolt
(20 lb.)
Alexandrite 10,000 ×2 100,000
Amethyst 10,000 ×2 100,000
Black Tourmaline 2,500 ×1 25,000
Citrine 5,000 ×2 50,000
Diamond 10,000 ×3 100,000
Emerald 2,500 ×1 25,000
Mystic Topaz 5,000 ×1 50,000
Peridot 10,000 ×2 100,000
Ruby 2,500 ×1 25,000
Sapphire 2,500 ×1 25,000
  1. Base price is for clothing for a medium creature, sufficient to generate these effects.This is
    equivalent to 2 pounds of fabric. For every size category above Medium, the amount of fabric
    needed (and therefore the price) is doubled.
  2. An enhancement price factor of ×1 is equivalent to the bonus squared × 1,000 gp. Multiply
    this amount by the enhancement price factor.

Alexandrite Weave

This strange fabric seems to change color depending on the type of light that hits it. It confers a constant blur effect (20% concealment miss chance). When magically enhanced, every odd point of enhancement bonus increases the concealment miss chance by 10% until it becomes effective displacement at +5. Furthermore, the wearer gains a bonus to Will saves made to disbelieve illusions equal to the alexandrite weave clothing's enhancement bonus.

Amethyst Weave

This deep purple fabric confers a +2 bonus to touch AC (to a maximum of the wearer's full AC) and a +1 bonus to all saving throws versus spells. When magically enhanced, every odd point of enhancement bonus increases the bonus to touch AC by +1, and every even point of enhancement bonus increases the bonus to saving throws vs spells by +1.

Amethyst weave is the most resilient to any sort of magic, able to diffuse a great many spells; especially more nonintrusive spells find it hard to penetrate the fabric. Amethyst weave clothing or cloaks effectively confer a spell resistance of 15 + the wearer's HD against spells of the divination school.

Black Tourmaline Weave

This gleaming black fabric confers resistance to electricity 5. When magically enhanced, every point of magical enhancement bonus adds 5 points to this resistance.

Black tourmaline weave is impervious to electricity, and can stop the propagation of lightning and electricity effects. Electricity effects like chain lightning or bolt of Indra will never arc towards a wearer of black tourmaline weave clothing unless he was targeted by the initial effect.

Citrine Weave

This bright orange fabric increases the wearer's luck in myriad small but noticeable ways. As it is, it confers a +1 luck bonus to all of the wearer's AC, saves and skill checks and once per day it may be made to function as a luckstone. When magically enhanced, every odd point of enhancement bonus allows the wielder to shift the result of any d% roll by up to 5% in his favour (to a maximum of 15% at +5). He may increase or decrease the result of a d% roll by up to that amount whenever it is favorable to do so, such as improving his odds of penetrating concealment, overcoming arcane spell failure chance, or avoid performing a detrimental action while being confused. This probability shift ability does not affect d% rolls to determine random world events. Every even point of enhancement bonus allows an additional use of the luckstone effect per day.

Citrine weave is incredibly popular with arcane spellcasters.

Diamond Weave

This shiny white fabric confers damage reduction 2/- and a +5 armor bonus to AC. When magically enhanced, every odd point of enhancement bonus increases the damage reduction by 1 point, and every point of enhancement bonus increases the armor bonus by +1. If the diamond weave is worn under or over armor, one third of this bonus stacks with the armor bonus of the armor (rounded down).

Diamond weave is the most physically resilient of all mineral weave, and the beautiful white color makes it perfect for the tabards of faithful knights and paladins.

Emerald Weave

This vibrant green fabric confers resistance to acid 5. When magically enhanced, every point of magical enhancement bonus adds 5 points to this resistance.

Emerald weave is impervious to acid and can be used to insulate a person or object from acid. It does not corrode from anything. An emerald weave lining inside of an alchemy vial can protect the glass from even the most violently acidic substances.

Mystic Topaz Weave

This multicolored fabric seems to constantly changs colors in a friscellating pattern, and confers the partial benefits of the prismatic armor spell, though you roll until you get a result of 3 or below. When magically enhanced, every point of magical enhancement bonus adds 1 to the maximum roll result, until the full prismatic armor spell is continuously active at +5. You also gain a bonus to saves against light effects and effects that cause blindness equal to the mystic topaz weave's enhancement bonus.

Peridot Weave

This light greenish fabric confers a +2 deflection bonus to AC. When magically enhanced, the wearer gains a shield with 10 hit points per point of magical enhancement bonus that recharges at a rate of twice the peridot weave's enhancement bonus per minute, and every even point of magical enhancement bonus increases the deflection bonus by +1.

Ruby Weave

This smooth, bright red fabric scintillates the senses and confers resistance to fire 5. When magically enhanced, every point of magical enhancement bonus adds 5 points to this resistance.

Ruby weave is impervious to fire and can be used to insulate fire and heat; a meteoric iron armor can be safely worn over a ruby weave underlay without incurring damage.

Sapphire Weave

This dark blue fabric cools the mind and confers resistance to cold 5. When magically enhanced, every point of magical enhancement bonus adds 5 points to this resistance.

Sapphire weave lets water glide off of it and will never get wet. Furthermore is it impervious to cold and it can be used to insulate sources of intense cold; a cometsteel armor can be safely worn over a sapphire weave underlay without incurring damage.



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