Enchanter (4e Paragon Path)
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Enchanter
“ | My song is irresistible. Those who hear it will not disobey my whim. | ” |
A songweaver who's enchanting voice is irresistible. Music has a strong effect on the minds of those who hear it, and in the correct circumstances, can even control the actions of listeners. You understand this well, and have practiced the art of exerting musical control. On the battlefield, you control the actions of your foes to some extent so that your allies may better fight them. You can't order them to die, but your allies soon will find that bringing their deaths is easier if you are singing.
Enchanter Path FeaturesEdit
- Enchanter's Action (11th level): When you spend an action point to take an extra action, you can slide each enemy within 2 squares of you 3 squares.
- Enchanter's Command (11th level): Once per encounter, when you provoke an opportunity attack, you can choose the target of the attack; this can be an ally to the attacker or the attacker himself.
- Enchanter's Countenance (16th level): You gain a +2 bonus to all defences against attacks made by creatures within 2 squares of you.
Enchanter Path Powers
Enchanter's Visage. Enchanter Utility 12
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How can your foes attack something so fair? | |
Encounter ✦ Arcane | |
Immediate Interrupt | Personal |
Trigger: You are hit by an attack. | |
Effect: The damage you take from the triggering attack is halved. The attacker takes damage equal to 1d8 + your Charisma modifier. |
Enchanter's Voice Enchanter Attack 11
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Your foes are unable to resist your sung commands. | |
Encounter ✦ Arcane, Psychic, Charm, Implement | |
Standard Action | Close burst 2 |
Target: Each enemy in burst | |
Attack: Charisma vs. Will | |
Hit: 3d6 + Charisma modifier psychic damage, and you slide the target 2 squares. |
Soothing Melody Enchanter Attack 20
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Your enchanting melody causes your foes to sink into a deep sleep and soothes your allies. | |
Daily ✦ Arcane, Charm, Healing, Implement | |
Standard Action | Close burst 3 |
Target: Each enemy in burst | |
Attack: Charisma vs. Will | |
Hit: The target falls unconcious (save ends). If an ally attacks an affected target, the target immediately awakens. The ally does not have combat advantage against the target for that attack and cannot make a coup de grace attack against it. | |
Effect: Each ally in the burst can spend a healing surge. |
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