Impaling Conjuration (5e Spell)
| |||||||||
Rate this article Discuss this article |
5e Spell
Impaling Conjuration
Conjuration cantrip
Casting Time: 1 action
Range: 60ft
Components: V, S, M (An arrowhead or spearhead, at least 100 years old)
Duration: Instantaneous
Casters: Artificer, Druid, Sorcerer, Warlock, Wizard
Upon casting this spell, you temporarily summon a discarded projectile or thrown weapon from another point in space-time, and hurl it at your enemies; this spell can also appear as splinter-like shards of wood, glass or metal instead of weapons. Make a ranged spell attack roll against one target you can see within range. On a successful hit, the target takes 1d8 points of nonmagical Piercing damage; The conjured weapon(s) vanish(es) immediately after the attack roll is made, regardless of whether it hits or misses.
At Higher Levels. At 5th level, you summon two weapons with each casting of this spell. This increases to 3 weapons at 11th level, and to 4 at 17th level. You can direct the weapons at the same target, or at different ones. Make a separate attack roll for each summoned weapon.
Action Type | Action + |
Author | Zhenra-Khal + |
Canon | true + |
Caster | Artificer +, Druid +, Sorcerer +, Warlock + and Wizard + |
Component | V +, S + and M + |
Identifier | 5e Spell + |
Level | Cantrip + |
Range | 60ft + |
Rating | Undiscussed + |
Scalable | true + |
School | Conjuration + |
Summary | Briefly summon spears, arrows, and other piercing projectiles to impale your enemies. + |
Title | Impaling Conjuration + |