Edgelord (3.5e Feat)
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Edgelord [Archetype]
Prerequisites: Any non-lawful, non-good alignment.Benefit: See below.
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites. The benefits of this feat only apply if you're wearing mostly black, or are otherwise edgy as hell.
Archetype Feat Bonus are based on HD.
- 1 HD: You radiate an intimidating aura of doom and dark bloody shadows. You gain frightful presence out to 30 ft whenever you make an attack, intimidate, or otherwise appear dangerous. Creatures must make a Will save DC 10 + 1/2 HD + Cha modifier, or render the creature shaken for as long as they remain in range, and 1d6 rounds after.
- 3 HD: Your edgy nature means that your every attack spills blood like souls falling into the underworld. All your attacks cause 1 point of bleedout, or 2 points if done with a piercing or slashing weapon.
- 8 HD: You black heart makes you resistant against the forces of happy goodness. You gain SR 10 + HD against [Good] and [Lawful] effects, and spells and spell-like abilities from good or lawful creatures.
- 15 HD: You're so edgy, just the mention of your name can provoke your frightful presence aura centered on the speaker (and including the speaker, yourself excluded) but it only lasts one round. Your actual frightful presence is upgraded to causing fear for 1d6 rounds and shaken 1 round/level, or just shaken 1 round on a successful save. Lastly you are so edgy yu can be edgy, literally. Unarmed attack, natural attacks, and grapples against you deal 5 points of magical chaotic evil slashing damage to the attacker. These aren't real blades, just the edginess of your presence.
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