Scarlet Horror Strike (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 12-29-13
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Scarlet Horror Strike
Blood Feast (Boost)
Level: 4
Prerequisite: One Blood Feast maneuver
Initiation Action: Swift
Range: Personal
Target: Self
Duration: 1 round
Saving Throw: None

You cut so deep you swear you see bone. Blood gushes from the open wound!

This maneuver acts like Red Terror Strike, but bleed damage applies to all your attacks until the beginning of your next turn. Bleed damage overlaps, it does not stack. However, bleed damage is now multiplied on a critical hit, and the opponent takes the multiplied bleed damage each round. Stopping the bleeding is a DC 20 Heal check as a standard action, or if they recieve a number of points of healing equal to three times the bleed damage. For example, a 10th level crusader deals 5 bleed damage, and they require 15 points of healing to stop the bleeding.



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Eiji-kun's Homebrew (5654 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DisciplineBlood Feast +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryAll your attacks cause bleeding damage until the beginning of your next turn, and bleed is multiplied on a critical hit. +
TitleScarlet Horror Strike +
TypeBoost +