From Dungeons and Dragons Wiki
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Virtue
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Size/Type:
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Medium Outsider (Extraplanar, Good, True Celestial)
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Hit Dice:
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27d10+243 (513 hp)
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Initiative:
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+16
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Speed:
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80 ft. (16 squares), fly 270 ft. (perfect)
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Armor Class:
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60 (+16 Dex, +17 natural, +12 deflection, +5 divine), touch 43, flat-footed 44
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Base Attack/Grapple:
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+27/+35
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Attack:
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+6 composite longbow of fiendish dread +56 (1d8+16/×3)
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Full Attack:
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+6 composite longbow of fiendish dread +56/+51/+46/+41 (1d8+16/×3)
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Space/Reach:
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5 ft./5 ft.
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Special Attacks:
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Celestial body magic, divine presence, grace, smite, spell-like abilities, spells, turn undead (as 23rd level cleric)
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Special Qualities:
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Rank 5 true celestial traits and immunities, divine aura, DR 30/epic and evil, immunity to cold and electricity, martial defense 35, regeneration 30, resistance to acid and fire 15, spell resistance 42
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Saves:
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Fort +24, Ref +36, Will +29
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Abilities:
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Str 16, Dex 43, Con 19, Int 28, Wis 28, Cha 35
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Skills:
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Feats:
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Epic Speed, Greater Weapon Focus (longbow), Multispell, Run, Weapon Focus (longbow), Weapon Specialization (longbow)
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Environment:
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Good aligned outer planes
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Organization:
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Solitary
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Challenge Rating:
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27
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Treasure:
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Double standard
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Alignment:
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Always neutral good
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Advancement:
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—
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Level Adjustment:
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—
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'
Combat
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