Difference between revisions of "Shotgun Shells, Electrified Dart (3.5e Equipment)"
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Revision as of 04:02, 31 January 2025
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Shotgun Shell, Electrified Dart (20)
Ammunition
Cost: | 50 gp |
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Damage (Small): | — |
Damage (Medium)1: | — |
Critical: | — |
Weight2: | 2 lbs |
Type3: | Electricity, Piercing |
HP4: | 1 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
This special shell contains an electrified dart which can fired by any gun which can fire shotgun shells. Any shotgun using these rather than buckshots will see its range doubled and the penalty for firing outside of the first range increment is halved. It no longer counts as an area of effect attack for the purpose of dealing with swarms.
An electrified dart deals 1d6 piercing damage, and then delivers a powerful shock dealing 1d6 electricity damage. The damage dealt by an electrified dart can deal non-lethal damage without penalty.
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