Difference between revisions of "Wildhunter (3.5e Alternate Class Feature)"

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Revision as of 20:04, 16 July 2024

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Author: Leziad (talk)
Contributors: Ghostwheel
Date Created: July 16th, 2024
Status: Complete
Editing: Clarity edits only please
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Wildhunter

This archetype effectively adapts the Bloodhunter of the ranger for the rogue, giving up sneak attack. The wildhunter is effective in combat, while still retaining all the utility capabilities of a rogue.

Class: Unchained Rogue

Level: 1st

Replaces: Sneak Attack, Debilitating Injury, Master Strike

Benefit: A wildhunter gains the Track and Combat Style of a Ranger as well as a Bloodhunter's Favored Target and Hunting Ground class feature. Additionally the wildhunter gains the close skirmish class feature.

Close Skirmish (Ex): At second level, after moving 10' the wildhunter adds an extra 1d6 damage to all melee attacks she makes until the end of her turn. This damage increases by another 1d6 at level five and every two levels afterwards (7, 9, 11, etc). This damage is considered precision damage.



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Leziad's Homebrew (4494 Articles)
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AuthorLeziad +
ClassUnchained Rogue +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryThis archetype effectively adapts the [htt
This archetype effectively adapts the Bloodhunter of the ranger for the rogue, giving up sneak attack. The wildhunter is effective in combat, while still retaining all the utility capabilities of a rogue.
g all the utility capabilities of a rogue. +
TitleWildhunter +