Difference between revisions of "Burn (3.5e Feat)"
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Revision as of 17:03, 24 October 2009
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Burn [Elemental]
Prerequisites: (Fire) SubtypeBenefit: Anything you hit with your natural weapons or unarmed strikes must make a Reflex save (DC 10 + 1/2 your hit dice + your Constitution modifier) or catch fire until it is put out, taking 1d6 damage per round, plus 1d6 damage per round for five hit dice you have. Creatures hitting you with natural weapons suffer the same effect. Any creature grappling you, or that you grapple, is automatically on fire, and cannot be put out until it is no longer grappling you. Any creature that fails a saving throw against one of your abilities that does fire damage suffers the same effect.
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