Difference between revisions of "Siege Shot, Combat (3.5e Feat)"
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(Phew that what a bit intense of me.) |
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|name=Siege Shot | |name=Siege Shot | ||
|summary=You can shoot a single, devastating shot. | |summary=You can shoot a single, devastating shot. | ||
− | |bab0= You make make a "siege shot" as a full-round action. Make a single attack with a ranged weapon or thrown weapon that you wield, for this attack your range is tripled. The attack counts as a siege projectile, and it ignores damage reduction (except DR/-) and hardness. | + | |bab0= You make make a "siege shot" as a full-round action. Make a single attack with a ranged weapon or thrown weapon that you wield, for this attack your range is tripled. The attack counts as a siege projectile, and it ignores damage reduction for each point of Base Attack Bonus you have (except DR/-) and hardness. |
|bab1= When making a siege shot, you deal an extra d6 damage per point of Base Attack Bonus you have. | |bab1= When making a siege shot, you deal an extra d6 damage per point of Base Attack Bonus you have. | ||
|bab6= A creature hit by your siege shot must make a DC 10 + 1/2 BAB + your [[dexterity]] modifier or be [[SRD:Stunned|stunned]] for 1 round. A creature that succeed it save against this ability is immune to it for one round. | |bab6= A creature hit by your siege shot must make a DC 10 + 1/2 BAB + your [[dexterity]] modifier or be [[SRD:Stunned|stunned]] for 1 round. A creature that succeed it save against this ability is immune to it for one round. |
Latest revision as of 15:07, 17 September 2019
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Siege Shot [Combat]
You can shoot a single, devastating shot.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: You make make a "siege shot" as a full-round action. Make a single attack with a ranged weapon or thrown weapon that you wield, for this attack your range is tripled. The attack counts as a siege projectile, and it ignores damage reduction for each point of Base Attack Bonus you have (except DR/-) and hardness.
- +1: When making a siege shot, you deal an extra d6 damage per point of Base Attack Bonus you have.
- +6: A creature hit by your siege shot must make a DC 10 + 1/2 BAB + your dexterity modifier or be stunned for 1 round. A creature that succeed it save against this ability is immune to it for one round.
- +11: When making a siege shot, double the threat range and increase the critical modifier by 1 (for example a light crossbow would become 17-20/x3).
- +16: Your siege shot becomes a standard action to use.
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