Difference between revisions of "Empower Maneuver (3.5e Feat)"
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|types=Metamaneuver | |types=Metamaneuver | ||
|summary=You can Empower a Strike maneuver. | |summary=You can Empower a Strike maneuver. | ||
− | |prereqs= | + | |prereqs=Ability to initiate any Strike maneuver. |
|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
|benefit=All variable, numeric effects of an Empowered Strike are increased by one-half. You can Empower any Strike you know that is up to 2 levels lower than the highest-level maneuver you know; thus if you could use 8th-level maneuvers, you could Empower any Strike of 6th level or lower. | |benefit=All variable, numeric effects of an Empowered Strike are increased by one-half. You can Empower any Strike you know that is up to 2 levels lower than the highest-level maneuver you know; thus if you could use 8th-level maneuvers, you could Empower any Strike of 6th level or lower. |
Revision as of 08:59, 18 July 2019
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Empower Maneuver [Metamaneuver]
Prerequisites: Ability to initiate any Strike maneuver.Benefit: All variable, numeric effects of an Empowered Strike are increased by one-half. You can Empower any Strike you know that is up to 2 levels lower than the highest-level maneuver you know; thus if you could use 8th-level maneuvers, you could Empower any Strike of 6th level or lower.
Once you initiate an Empowered Strike, you suffer a penalty to your initiator level equal to the maneuver's level for 2 rounds. While this penalty is in effect, your higher-level maneuvers will become unavailable, but aren't expended or lost and will be available once the penalty ends.
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Facts about "Empower Maneuver (3.5e Feat)"
Article Balance | Very High + |
Author | Zhenra-Khal + |
Identifier | 3.5e Feat + |
Prerequisite | Ability to initiate any Strike maneuver. + |
Rating | Undiscussed + |
Summary | You can Empower a Strike maneuver. + |
Title | Empower Maneuver + |
Type | Metamaneuver + |