Difference between revisions of "Reactive Combat Maneuver (3.5e Feat)"

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|types=Fighter
 
|types=Fighter
 
|summary=When you [[Reactive Parry (3.5e Feat) | Parry]] an attack and make your [[Reactive Riposte (3.5e Feat) | counterattack]], you can choose to perform a special attack on the opponent instead.
 
|summary=When you [[Reactive Parry (3.5e Feat) | Parry]] an attack and make your [[Reactive Riposte (3.5e Feat) | counterattack]], you can choose to perform a special attack on the opponent instead.
|prereqs= [[SRD:Combat Expertise | Combat Expertise]], [[Reactive Parry (3.5e Feat) | Reactive Parry]], [[Reactive Riposte (3.5e Feat) | Reactive Riposte]], BAB +6
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|prereqs= [[SRD:Combat Expertise | Combat Expertise]], BAB +6, at least one of: [[SRD:Improved Grapple | Improved Grapple]]/[[SRD:Improved Trip |Trip]]/[[SRD:Improved Disarm |Disarm]]/[[SRD:Improved Bull Rush |Bull Rush]]/[[SRD:Improved Sunder |Sunder]]
 
|fluff=The master deftly blocked his student's blow with his staff, and swept his student's feet from under him in one smooth motion. "You have much to learn."
 
|fluff=The master deftly blocked his student's blow with his staff, and swept his student's feet from under him in one smooth motion. "You have much to learn."
|benefit=When you make an attack of opportunity (Such as by [[Reactive Riposte (3.5e Feat) | Reactive Riposte]]), if the attack hits, you can choose to immediately attempt a Grapple, Trip, Disarm, or Bull Rush as part of that attack. When used as an attack of opportunity, these manueovers do no provoke attacks of opportunity in turn, unless the defender's BAB or effective Fighter level is 4 or more higher than the attacker's. When you trip or disarm in this manner, if your attempt fails, your target can't attempt to trip or disarm you; And when you bull rush with this way, you do not move with your target.
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|benefit=When you make an attack of opportunity, if the attack hits, you can choose to immediately attempt a Grapple, Trip, Disarm, Sunder or Bull Rush as part of that attack. When you trip or disarm in this manner, if your attempt fails, your target can't attempt to trip or disarm you; And when you bull rush with this way, you do not move with your target. This feat can be very deadly when combined with [[Reactive Riposte (3.5e Feat) | Reactive Riposte]].
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However, in order to use one of these combat maneuvers with this feat, you must possess the matching [[SRD:Improved Grapple | Improved Grapple]]/[[SRD:Improved Trip |Trip]]/[[SRD:Improved Disarm |Disarm]]/[[SRD:Improved Bull Rush |Bull Rush]]/[[SRD:Improved Sunder |Sunder]] for that maneuver; Thus, if you want to Sunder as an AoO, you need Improved Sunder to do so. This makes the [[Improved Combat Maneuver - Project Atrea Variant (3.5e Feat) | Improved Combat Maneuver]] feat very useful for this specific application, though if you intend to specialize in a particular combat maneuver instead of having them all available, the specific feat is still better.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|normal=
|special= A Fighter may take Reactive Combat Maneuver as one of their Fighter bonus feats. A Monk may take this feat as their bonus feat at 6th level, even if they do no meet the prerequisites.  
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|special= A Fighter may take Reactive Combat Maneuver as one of their Fighter bonus feats. A Monk may take this feat as their bonus feat at 2nd or 6th level, even if they do no meet the prerequisites.  
 
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Revision as of 17:09, 26 March 2019


Homebrew.png
Author: Zhenra-Khal (talk)
Date Created: 10/8/2017
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
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Reactive Combat Maneuver [Fighter] The master deftly blocked his student's blow with his staff, and swept his student's feet from under him in one smooth motion. "You have much to learn."Prerequisites:  Combat Expertise, BAB +6, at least one of: Improved Grapple/Trip/Disarm/Bull Rush/SunderBenefit: When you make an attack of opportunity, if the attack hits, you can choose to immediately attempt a Grapple, Trip, Disarm, Sunder or Bull Rush as part of that attack. When you trip or disarm in this manner, if your attempt fails, your target can't attempt to trip or disarm you; And when you bull rush with this way, you do not move with your target. This feat can be very deadly when combined with Reactive Riposte.

However, in order to use one of these combat maneuvers with this feat, you must possess the matching Improved Grapple/Trip/Disarm/Bull Rush/Sunder for that maneuver; Thus, if you want to Sunder as an AoO, you need Improved Sunder to do so. This makes the Improved Combat Maneuver feat very useful for this specific application, though if you intend to specialize in a particular combat maneuver instead of having them all available, the specific feat is still better. Special: A Fighter may take Reactive Combat Maneuver as one of their Fighter bonus feats. A Monk may take this feat as their bonus feat at 2nd or 6th level, even if they do no meet the prerequisites.


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Article BalanceVery High +
AuthorZhenra-Khal +
Identifier3.5e Feat +
Prerequisite Combat Expertise +, BAB +6 + and at least one of: Improved Grapple/Trip/Disarm/Bull Rush/Sunder +
RatingUndiscussed +
SummaryWhen you Parry an attack and make your counterattack, you can choose to perform a special attack on the opponent instead. +
TitleReactive Combat Maneuver +
TypeFighter +