Difference between revisions of "Ironclad Samurai (3.5e Alternate Class Feature)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 11: Line 11:
 
|class=[[Iaijutsu Master (3.5e Class)|Iaijutsu Master]]
 
|class=[[Iaijutsu Master (3.5e Class)|Iaijutsu Master]]
 
|level=1st-20th
 
|level=1st-20th
|replaces=Hit Dice, Iaijutsu Strike (modified), Quick to Act, Buujutsu Skill (3rd and 12th)
+
|replaces=Hit Dice, Saving Throws, Iaijutsu Strike (modified), Quick to Act, Buujutsu Skill (3rd and 12th)
|benefit=A Ironclad Samurai possess d12 instead of d10, she also gain access to the following class features:
+
|benefit=A Ironclad Samurai possess d12 instead of d10, they also possess a good Will Save but a bad Reflex save. An Ironclad Samurai also gain access to the following class features:
  
 
'''Focused Iaijutsu Strike {{Ex}}:''' Unlike a normal Iaijutsu Master, a Ironclad Samurai does not deliver a normal Iaijutsu Strike. Instead she may focus on her sheathed weapon as a move action, making the next attack made until the end of her next turn deal her Iaijutsu Strike damage. Unlike a normal Iaijutsu Strike the target does not need to be flat-footed, the weapon must also be drawn right before the attack is made. If the weapon is drawn "in vain" then the attempt is wasted. All other restriction of Iaijutsu Strike still apply.
 
'''Focused Iaijutsu Strike {{Ex}}:''' Unlike a normal Iaijutsu Master, a Ironclad Samurai does not deliver a normal Iaijutsu Strike. Instead she may focus on her sheathed weapon as a move action, making the next attack made until the end of her next turn deal her Iaijutsu Strike damage. Unlike a normal Iaijutsu Strike the target does not need to be flat-footed, the weapon must also be drawn right before the attack is made. If the weapon is drawn "in vain" then the attempt is wasted. All other restriction of Iaijutsu Strike still apply.

Revision as of 04:33, 19 June 2018

Homebrew.png
Author: Leziad (talk)
Date Created: 17th June 2018
Status: Finished
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Ironclad Samurai

Not all Iaijustu Master use incredible speed to take their foes, some embrace a more diligent and patient approach. They often allow their foe to take a shot at them, dodge or allow the attack to bounce off their armor and immediately strike them down. These masters are often intimidating, training and honing their body and voice to make themselves true obstacle on the field. The Ironclade Samurai fulfill more the role of a tank than a striker, using her added hit point and mobility to focus on dangerous target and draw their ire for themsleves.

Class: Iaijutsu Master

Level: 1st-20th

Replaces: Hit Dice, Saving Throws, Iaijutsu Strike (modified), Quick to Act, Buujutsu Skill (3rd and 12th)

Benefit: A Ironclad Samurai possess d12 instead of d10, they also possess a good Will Save but a bad Reflex save. An Ironclad Samurai also gain access to the following class features:

Focused Iaijutsu Strike (Ex): Unlike a normal Iaijutsu Master, a Ironclad Samurai does not deliver a normal Iaijutsu Strike. Instead she may focus on her sheathed weapon as a move action, making the next attack made until the end of her next turn deal her Iaijutsu Strike damage. Unlike a normal Iaijutsu Strike the target does not need to be flat-footed, the weapon must also be drawn right before the attack is made. If the weapon is drawn "in vain" then the attempt is wasted. All other restriction of Iaijutsu Strike still apply.

At 5th level, if she struck creature is the target of the Ironclade Samurai's Focus Target it take 1d8 damage per class level instead of 1d6. At 15th level this increase to 1d10 per class level.

Trained Body: A 1st level Ironclad Samurai gain Masterwork Body as a bonus feat. Additionally her intense training allow allow her to move while wearing medium armor without reducing her speed.

Undying Vigor: A 3rd level Ironclad Samurai gain Diehard and Vital Tenacity as bonus feats even if she does not meet the prerequisites.

Warning Shout (Ex): A 4th level Ironclad Samurai can attempt to intimidate all hostile creatures within 20 feet of her as a move action, if she succeed they are At Bay from her instead of it normal effect.

Counterstrike (Ex): A 7th level Ironclad Samurai can make a single attack against her Focus Target if they miss her in melee. If the Ironclade Samurai's weapon was sheathed, she may draw it as she strike. This ability can be used once per round. A Ironclad Samurai often prepare her Focused Iaijutsu Strike prior to being attacked.

Swift Focus (Ex): A 12th level Ironclad Samurai may now focus on her Focused Iaijutsu Strike as a swift action instead of a move action.



Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Leziad's Homebrew (4512 Articles)
Leziadv
AuthorLeziad +
ClassIaijutsu Master +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryNot all Iaijustu Master use incredible spe
Not all Iaijustu Master use incredible speed to take their foes, some embrace a more diligent and patient approach. They often allow their foe to take a shot at them, dodge or allow the attack to bounce off their armor and immediately strike them down. These masters are often intimidating, training and honing their body and voice to make themselves true obstacle on the field. The Ironclade Samurai fulfill more the role of a tank than a striker, using her added hit point and mobility to focus on dangerous target and draw their ire for themsleves.
target and draw their ire for themsleves. +
TitleIronclad Samurai +