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You imbue a weapon with a large amount of divine power, rendering it aglow in a brilliant white light. The weapon becomes magical and gains a +3 enhancement bonus to attack and damage rolls. The sacred weapon gains the [[Holy, Revised (3.5e Equipment)|revised holy]] quality and casts bright white light like the ''[[SRD:Light|light]]'' spell. The added damage of the holy effect is divine in nature, and not subject to any [[SRD:Damage Reduction|damage reduction]]. If the imbued weapon is also your deity's favored weapon, it is treated as one size category larger.
Furthermore, by burning the spell's duration, the sacred weapon can unleash the following powerful effects[[Weapon Arts (3.5e Other)|weapon arts]]. Effects can be combined; the amount of duration spent is cumulative. If a weapon art is invoked with insufficient duration remaining, it happens normally and ends the spell.
:''Divine Light Pulse:'' As a [[SRD:Swift Action|swift action]] usable at the start of your turn, you make the weapon's light pulse out, creating a ''[[SRD:Daylight|daylight]]'' effect that lasts one [[SRD:Round|round]]. Any creature within 20 feet affected by the holy effect becomes [[SRD:Shaken|shaken]] and takes 1d6 points of divine damage per 2 [[SRD:Caster Level|caster levels]] ([[SRD:Will|Will]] half). While this ability is active, all damage stemming from the holy enhancement is maximized. Every [[SRD:Round|round]] in which this ability is used counts as 5 [[SRD:Round|rounds]].