Difference between revisions of "Toxic Magic (3.5e Feat)"
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|summary=Your magic is poisonous, causing those affected by it to sicken and die. | |summary=Your magic is poisonous, causing those affected by it to sicken and die. | ||
|lvl0=You gain +4 to saves against Poison. | |lvl0=You gain +4 to saves against Poison. | ||
− | |lvl1= | + | |lvl1=By increasing the activation time of one of your {{Sp}} or {{Su}} abilities that allows a save to a Full-Round Action you can cause any target that fails the save to become affected by a poison. This forces the target to make a Fortitude save (Constitution-based) or become [[SRD:Sickened|Sickened]] for 3 rounds. |
|lvl6=You become Immune to Poison. By using a dose of poison as a material component you can add the poison's effect to any single target {{Sp}} ability you use. The target makes a separate saving throw for the poison. | |lvl6=You become Immune to Poison. By using a dose of poison as a material component you can add the poison's effect to any single target {{Sp}} ability you use. The target makes a separate saving throw for the poison. | ||
|lvl11=You can use ''[[SRD:Poison|poison]]'' as a spell-like ability at will with a caster level equal to your character level. | |lvl11=You can use ''[[SRD:Poison|poison]]'' as a spell-like ability at will with a caster level equal to your character level. |
Latest revision as of 18:25, 17 January 2016
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Toxic Magic [Innate]
Your magic is poisonous, causing those affected by it to sicken and die.
Benefits: This is an innate feat that scales with your levels in supernatural classes.
- Level 0: You gain +4 to saves against Poison.
- Level 1: By increasing the activation time of one of your (Sp) or (Su) abilities that allows a save to a Full-Round Action you can cause any target that fails the save to become affected by a poison. This forces the target to make a Fortitude save (Constitution-based) or become Sickened for 3 rounds.
- Level 6: You become Immune to Poison. By using a dose of poison as a material component you can add the poison's effect to any single target (Sp) ability you use. The target makes a separate saving throw for the poison.
- Level 11: You can use poison as a spell-like ability at will with a caster level equal to your character level.
- Level 16: Any creature that fails a save against one of your (Sp) or (Su) abilities takes 2 points of Constitution damage unless they are immune to poison.
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
Facts about "Toxic Magic (3.5e Feat)"
Adopter | Surgo + |
Article Balance | High + |
Author | Red Rob + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Summary | Your magic is poisonous, causing those affected by it to sicken and die. + |
Title | Toxic Magic + |
Type | Innate + |