Difference between revisions of "Mad Torcher Style (3.5e Feat)"
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|name=Mad Torcher Style | |name=Mad Torcher Style | ||
|types=Fighter, Tactical | |types=Fighter, Tactical | ||
− | |summary=Learn a couple of tactical | + | |summary=Learn a couple of tactical maneuvers when fighting with a torch and another weapon. |
|prereqs=Bab +1, [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] | |prereqs=Bab +1, [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] | ||
|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
|benefit=You gain the following special maneuvers when using a weapon in one hand and a [[SRD:Torch|torch]] or [[War Torch (3.5e Equipment)|war torch]] in the other: | |benefit=You gain the following special maneuvers when using a weapon in one hand and a [[SRD:Torch|torch]] or [[War Torch (3.5e Equipment)|war torch]] in the other: | ||
− | ''Blinding Swipe:'' If you successfully feint a creature you may | + | ''Blinding Swipe:'' If you successfully [[SRD:Feint|feint]] a creature, you may forgo the normal benefits to make a single attack roll with your torch/war torch. If the attack hits, it does not deal damage; instead, it causes the affected creature to be [[SRD:Blinded|blinded]] for 1 round and [[SRD:Dazzled|dazzled]] for a minute. |
− | ''Dual Strike:'' As a standard action you can make an attack with both your torch/war torch and your other weapon | + | ''Dual Strike:'' As a standard action, you can make an attack with both your torch/war torch and your other weapon. For this attack, your other weapon deals an additional 1d6 fire damage. |
− | ''Immolation:'' If you hit a creature with two or more | + | ''Immolation:'' If you hit a creature with two or more attacks with your torch/war torch, it automatically [[SRD:Environment#Catching on Fire|catches on fire]] with no save allowed, although it gets a saving throw on subsequent rounds as normal. |
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+ | ''Shield of Flame:'' By sweeping your torch/war torch madly, you make it hard for creatures to approach you and make it difficult for creatures to take aim. As a move action, you can actvate shield of flame. Its benefits last for 1 round or until you move more than 5 ft., whichever comes first. While using shield of flame, any creature moving adjacent to you provokes an [[SRD:Attack of Opportunity|attack of opportunity]] for doing so, even if they normally wouldn't. However, you may only take the attack of opportunity using your torch/war torch. Finally, any creature attempting to make a ranged attack against you takes a −4 penalty to attack. Creatures immune to blindness or with [[Bright-light Vision (3.5e Creature Ability)|bright-light vision]] do not take this penalty. | ||
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= |
Latest revision as of 01:34, 19 November 2015
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Mad Torcher Style [Fighter, Tactical]
Prerequisites: Bab +1, Two-Weapon FightingBenefit: You gain the following special maneuvers when using a weapon in one hand and a torch or war torch in the other:
Blinding Swipe: If you successfully feint a creature, you may forgo the normal benefits to make a single attack roll with your torch/war torch. If the attack hits, it does not deal damage; instead, it causes the affected creature to be blinded for 1 round and dazzled for a minute.
Dual Strike: As a standard action, you can make an attack with both your torch/war torch and your other weapon. For this attack, your other weapon deals an additional 1d6 fire damage.
Immolation: If you hit a creature with two or more attacks with your torch/war torch, it automatically catches on fire with no save allowed, although it gets a saving throw on subsequent rounds as normal.
Shield of Flame: By sweeping your torch/war torch madly, you make it hard for creatures to approach you and make it difficult for creatures to take aim. As a move action, you can actvate shield of flame. Its benefits last for 1 round or until you move more than 5 ft., whichever comes first. While using shield of flame, any creature moving adjacent to you provokes an attack of opportunity for doing so, even if they normally wouldn't. However, you may only take the attack of opportunity using your torch/war torch. Finally, any creature attempting to make a ranged attack against you takes a −4 penalty to attack. Creatures immune to blindness or with bright-light vision do not take this penalty.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Bab +1 + and Two-Weapon Fighting + |
Rating | Undiscussed + |
Summary | Learn a couple of tactical maneuvers when fighting with a torch and another weapon. + |
Title | Mad Torcher Style + |
Type | Fighter + and Tactical + |