Difference between revisions of "Greater Spell Focus: Necromancy (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Created page with "{{author |author_name=Aarnott |date_created=23:17, 31 January 2014 (UTC) |status=It is |balance=Very High }} This feat is a Very High level of balance for SRD:Greater Spell...")
 
 
Line 31: Line 31:
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
[[Category:Feat]]
+
[[Category:Scaling Feat]]
 
{{Navboxes}}
 
{{Navboxes}}

Latest revision as of 05:19, 2 November 2014

Homebrew.png
Author: Aarnott (talk)
Date Created: 23:17, 31 January 2014 (UTC)
Status: It is
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article

This feat is a Very High level of balance for Greater Spell Focus. It is meant to make you have some unique abilities related to the spell school for specializing in it. The goal is to make it lucrative for a specialist wizard to take spell focus for schools outside their specialty.


Greater Spell Focus: Necromancy [General] Benefit: Greater Spell Focus: Necromancy feat bonuses are based on your Hit Dice and stack with Spell Focus: Necromancy.

  • 1 HD: +1 to save DCs of necromancy spells you cast.
  • 6 HD: You don't need to provide onyx gemstones when animating or creating undead creatures.
  • 11 HD: You have permanent deathwatch as an extraordinary ability.
  • 16 HD: You are immune to any effect that moves your soul, unwillingly, from your body, even if you are currently dead. This includes effects like magic jar, soul bind, and trap the soul.




Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
AuthorAarnott +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryGreater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. +
TitleGreater Spe +
TypeGeneral +